Demos

Touchbugs: Actuated Tangibles on Multi-Touch Tables

backTouchbugs is an open source hardware and software framework for a novel actuated tangible technology. Touchbugs are small tangibles that use directed bristles and vibration motors for actuation (giving them the ability to move independently). Their infrared LEDs allow multiple Touchbugs to both be spatially tracked (position and orientation) on optical multi-touch tables and to communicate information about their internal state to the table. Embedded inertial sensors, which capture displacement and orientation, provide rich opportunities for interaction design including direct physical manipulation, and symbolic and metaphorical gestures. This novel combination of sensing and actuation capabilities goes beyond simple changes of (virtual) states (e.g. by the use of buttons) offering significantly more potential of expressive interaction. The embedded sensors also stabilize the tangibles movement in an autonomous feedback loop.

See the video on Youtube: https://www.youtube.com/watch?v=lRBwF86AakM

Read the paper from CHI 2013 here: http://dl.acm.org/citation.cfm?id=2470761&

TouchBridge

TouchBridge was an active tangible marker system for optical based multi-touch surfaces. It built on a previously proposed method of marker tracking based upon the augmentation of physical objects with IR Light Emitting Diodes (LEDs). In this previous method, the LEDs transmitted a modulated signal that was tracked by a camera; this signal was able to transmit a unique ID for each object in addition to a small amount of state information. However, this system was physically limited in terms of bandwidth as a camera was used to receive the modulated signal.

Our prototype utilised modulated Infrared light to provide a bi-directional communication channel between objects and the surface. A separate transceiver replaced the camera, allowing for the reliable tracking of the position and orientation of 16 uniquely identiļ¬ed physical objects at an update rate equal to the camera frame rate. Our system could also transmit information about the state of each object at a higher data rate than previous systems. It therefore presented the potential for Tangible User Interfaces that responded to complex manipulations of controls embedded within physical objects.

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