Tom Smith

thomas.smith@ncl.ac.uk | Doctoral Trainee

Tom Smith

Tom received his BSc in Computer Science (Games and Virtual Environments) at Newcastle University. Currently he is a PhD student at Open Lab, working on video game controller design. The aim of the project is to create new forms of input controllers for video games and explore how video game controllers can be integrated into the game design process.


2015

Exploring gesture sonification to support reflective craft practice
Smith T, Bowen S, Nissen B, Bowers J, Hook J, Verhoevan A, Wright P, Olivier P, CHI 2015 33rd Annual ACM Conference on Human Factors in Computing Systems67-76

2014

The Dept. Of Hidden Stories: Playful Digital Storytelling for Children in a Public Library
Wood G, Vines J, Balaam M, Taylor N, Smith T, Crivellaro C, Mensah J, Limon H, Challis J, Anderson L, Clarke A, Wright PC, 32nd Annual ACM Conference on Human Factors in Computing Systems1885-1894
The dept. of hidden stories: playful digital storytelling for children in a public library
Wood G, Vines J, Balaam M, Taylor N, Smith T, Crivellaro C, Mensah J, Limon H, Challis J, Anderson L, Clarke A, Wright PC, SIGCHI Conference on Human Factors in Computing Systems1885-1894
Cinejack: using live music to control narrative visuals
Schofield G, Green D, Smith T, Wright P, Olivier P, DIS '14 Proceedings of the 2014 Conference on Designing Interactive Systems209-218 
Interpersonal expression in the special educational needs classroom: An experience-centred design case study
Durrant A, Hook J, McNaney R, Williams K, Smith T, Stockman T, Olivier P, International Journal of Child-Computer Interaction34-47

2013

Design to Support Interpersonal Communication in the Special Educational Needs Classroom
Durrant A, Hook J, McNaney R, Williams K, Smith T, Kipling M, Olivier P, Stockman T, IDC 2013: Proceedings of the 12th International Conference on Interaction Design and Children46-55

Associated Projects

  • Department of Hidden Stories
    Department of Hidden Stories is a card-based and mobile phone app-based alternative reality game designed to transform the Library into a gaming space where children can use books as a resource for creating their own stories, narratives and sharing...
    August 30, 2011
  • Plenopticon
      http://www.plenopticon.co.uk Plenopticon is a system for video playback with dynamically adaptive depth of field, a technique allowing viewer control of the on-screen area of focus via a secondary input device such as a touchscreen or ...
    August 30, 2011
  • Integrated Video Game Controllers
    I am working on interface designs for video games across many different genres and game play styles. Video games are inherently interactive, yet modern input controllers are physically static and generalised to allow for a wide range of game genres to ...
    August 30, 2011
  • .NET Gadgeteer
    In collaboration with Microsoft Research, we are developing and using .NET Gadgeteer in our own research, as well as running workshops, and developing new modules.
    August 30, 2011
  • IRIS: Integrated Research in Interactive Storytelling
    Interactive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the action of a well-known play, resulting in a different ending from the one the...
    August 30, 2011
 
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