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- The impacts of current and emerging digital and telecoms media on cultural practices, literacies and identities;
- The use of participatory research methods and 'socially-engaged' modes of digital production in conjunction with combined approaches to textual and visual analyses;
- Policy discourse around digital media education and training and the creative industries;
- Digital storytelling.
My research and creative practices encompass a variety of topics and interests concerned with digital production, visual communication and aesthetic-expressive representation. Since early 2012 I've been working with Mark Blythe in the School of Design at Northumbria University and colleagues from Culture Lab on the project Digital Originals. The research examines the impacts of digitisation on notions of originality and authenticity, cultural and economic value, with particular focus on visual arts. The first phase of ethnography has engaged with artists' groups: two in the North of England and another that displays its work online.
I completed an AHRC collaborative practice-led PhD on young people’s digital literacies and identities in Northern Ireland in 2011, documented here. Before this I taught graphic art and digital media practice at several institutions and exhibited artwork in the UK and abroad. Particular areas of interest include:
- RepentirAugust 30, 2011Repentir is an augmented reality iPhone app that allows gallery visitors to reveal hidden layers of a painting. Using the app, you can take a photo of an area of a painting to browse previous versions of that area of the painting, which the artist capt...
- Digital OriginalsAugust 30, 2011Date: January 2012 - July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria Univ...