Stephen Lindsay |

Stephen Lindsay

Stephen was a PhD student and then a Teaching Fellow in the Digital Interaction Group but left the group in 2012 to take up a lectureship in FIT Lab at Swansea University.

This person has not yet published at this institution.

Associated Projects

  • Invisible Design
    Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. Th...
    August 30, 2011
  • Cueing for Swallowing in Parkinson's
    This cueing device has been developed as a way to behaviourally manage drooling, which is commonly symptomatic of Parkinson’s Disease. The device was developed through a participatory design process, taking into account the needs of people with Parki...
    August 30, 2011
  • Cueing Technology for Parkinsons
    Approximately 70% of people with Parkinson’s Disease experience problems with swallowing. The resulting build-up of saliva can cause drooling, which is often a source of embarrassment and puts the person at risk of choking or pneumonia if the saliv...
    August 30, 2011
    Technology can be of great assistance in leading an active and independent life. However, ICT development often fails to take into consideration the needs of some groups, such as older people and those with disabilities. The AEGIS project (Assisting th...
    August 30, 2011
    Although the potential of digital technology to assist older people and people with cognitive and physical impairments is huge, often technology is not designed in a way that fully takes into account the needs of these groups in terms of how access...
    August 30, 2011
  • Computational Cinematography
    As 3D virtual environments become more realistic, there is an increasing demand for more immersive interactive narratives, but it is difficult to come up with camera control techniques that can contribute to this because of the unplanned nature of ...
    August 30, 2011
  • IRIS: Integrated Research in Interactive Storytelling
    Interactive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the action of a well-known play, resulting in a different ending from the one the...
    August 30, 2011
  • Keeping in Touch Every Day
    For the KITE (Keeping in Touch Every Day) project, we developed two prototype devices in collaboration with two people with dementia and their carers. The devices were intended to assist the particular individuals involved in the project in the mainten...
    August 30, 2011
    Older people face a number of issues that may impact upon their emotional or physical wellbeing, such as difficulty living independently. The number of people aged 60 and over has tripled over the last fifty years and is expected to more than triple ...
    August 30, 2011
  • KITE: Keeping in touch every day
    People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonable, this can prevent the maintenance of healthy, useful and enjoyable pr...
    August 30, 2011
  • Engaging Older Adults & People with Dementia in Design
    An ageing population and a rise in dementia among the older community mean that it is becoming increasingly important for people who are designing digital technologies to engage older people in the process. However, it is rare in the field of HCI for r...
    August 30, 2011
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