Gavin Wood |

Gavin Wood

I am currently working asa senior research assistant in the Social Computing group, at Northumbria University. Up to July 2016, I worked in Open Lab, working in the digital health and well-being with, Madeline Balaam and team.

I have previous worked in the computer games industry where I led the technology side of a small independent studio working on AA games for Nintendo Wii, PlayStation and Xbox.

As well as working on titles such as: Fast and the Furious- Tokyo Drift - working in the games industry was also opportunity to work on different styles of games such as the design of PSP Board Games for Sony. I continue to be interested in games design, but my interests are now widened to include playful design, pervasive play, and playful interaction. With a particular focus on card-based interactions, mobile gaming, and young people. Whilst in the lab, I've be fortunate to work with Matt Wood on Talk About Sex, and Teresa Almeida on Labella (see publications below).

I am grateful to Open Lab, for finding me a position at Microsoft Research Lab, Cambridge, where I worked as part of a team tasked with creating new concepts for mobile devices, with specific responsibility for aspects of the user interface and system level software. The device experience created by the team is being used to inform future directions for the company’s product road-map.

Follow my publications here

[myimpact author=51]

Associated Projects

  • Department of Hidden Stories
    Department of Hidden Stories is a card-based and mobile phone app-based alternative reality game designed to transform the Library into a gaming space where children can use books as a resource for creating their own stories, narratives and sharing...
    August 30, 2011
  • Playful design
    The sociologist Johan Huizinga argues that play is the basis for all ritual, myth, art and wisdom, and as our working lives become entwined with our social lives the boundary between work and play is increasingly blurred. This space offers unique oppor...
    August 30, 2011
  • Tales of I
    Tales of I is a installation developed in collaboration with an adult mental health and learning disability development unit. Many residents of the unit have chronic dementia, and the room is intended to help trigger pleasant memories. Tales of I c...
    August 30, 2011
  • Embodied Selves in Transition: Disabled Young
    Currently, we do not know much about what it is like for young people with physical disabilities to transition into adolescence, how a physical disability can interact with their changing body and complicate societal assumptions about how an adolescent...
    August 30, 2011
  • OpenMovement
    OpenMovement is a collection of opensource hardware sensors and software tools for research use. The sensors all feature a MEMS triaxial accelerometer as a base sensor but also contain other sensors for context. There are two types of OpenMovement sens...
    August 30, 2011
  • Talking Memory Box
    The ‘Talking Memory Box’ was developed to allow people to digitally record, store and playback stories. It was designed for families and schools, allowing people to record and share stories and experiences that are associated with both people and an
    August 30, 2011
  • Bespoke: Increasing Social Inclusion through Community Journalism and Bespoke Design
    Digital technologies are often not affordable by the poor or usable by older people and people with disabilities. This can lead to these groups being excluded from the digital and social world, as they cannot benefit from the connections to other peopl...
    August 30, 2011
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