Peter Wright | Faculty

Peter Wright

Peter Wright is Professor of Social Computing at Newcastle University. He has over twenty years of experience as a human-centred design researcher and over 130 publications in the area of human-computer interaction and experience-centred design. His current projects focus on health-related services and technologies. At Newcastle he is involved with the EPSRC Social Inclusion and the Digital Economy (SiDE) hub. He is PI on the ESRC (NDA) Landscapes of cross-generational engagement project, and Co-lead on the NIHR, User-Centred Healthcare Design project. He is Co-I on the EPSRC SMART 2 project, and until recently he was Co-I on the EPSRC Future Bathroom project. Peter is best known for his work on theory and methods for experience-centred design. In 2004, he co-authored Technology as Experience (MIT Press) with John McCarthy. This sets out a new theoretical foundation for user experience research. In 2010, again with John McCarthy, he co-authored Experience-centred design: Designers, users and communities in dialogue (Morgan Claypool), which describes contemporary methods of experience-centred design.

This person has not yet published at this institution.

Associated Projects

  • DecorAction
    DecorAction is a PhD project where we explore interaction techniques with decorative objects that surrounds our environments, extending their capabilities, meanings and value further than aesthetics to propose functions that are beyond their tradition...
    August 30, 2011
  • DERC: Digital Economy Research Centre
    To complement the Digital Civics research undertaken in our Centre for Doctoral Training in Digital Civics, the Digital Economy Research Centre funds 25 post-doctoral researchers across a range of disciplines. DERC will deliver a sustained program o...
    August 30, 2011
  • Past Paths - Reconceptualising the online museum experience
    In collaboration with Tyne & Wear Archives and Museums, Nesta and Microsoft Research a discovery search interface was developed that aims to improve public access and engagement with digital heritage collections. The exploratory web platform and no...
    August 30, 2011
  • Repentir
    Repentir is an augmented reality iPhone app that allows gallery visitors to reveal hidden layers of a painting. Using the app, you can take a photo of an area of a painting to browse previous versions of that area of the painting, which the artist capt...
    August 30, 2011
  • Making 3D Printed Objects Interactive
    This project explores an approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification to an object’s physical design. With our...
    August 30, 2011
  • Centre for Doctoral Training in Digital Civics
    Across the UK political spectrum there is a consensus that communities need to play a greater role in local government, both in the decisions made that affect people's everyday lives, and in the design and delivery of services provided by local governm...
    August 30, 2011
  • MyPlace: Mobility and PLace for the Age-friendly City Environment
    The aim of MyPlace is to develop and test through real-world research a digital platform and toolkit that will enable members of the public to engage with local councils and other organisations more effectively in the research, planning and design of t...
    August 30, 2011
  • Department of Hidden Stories
    Department of Hidden Stories is a card-based and mobile phone app-based alternative reality game designed to transform the Library into a gaming space where children can use books as a resource for creating their own stories, narratives and sharing...
    August 30, 2011
  • The Break-Time Barometer
    The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to...
    August 30, 2011
  • Spheres of Wellbeing
    The Spheres of Wellbeing are a set of artefacts specifically designed for a group of six women who live in the medium secure services of a forensic hospital in the UK. These women present a very vulnerable group due to the severity of their mental h...
    August 30, 2011
  • The Creative Exchange
    The Creative Exchange (CX) is a Knowledge Exchange Hub for the Creative Economy. We aim to develop strategic partnerships with creative businesses and cultural organisations, strengthening and diversifying their collaborative research activities an...
    August 30, 2011
  • Digital Originals
    Date: January 2012 - July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria Univ...
    August 30, 2011
  • UXCodes: Decoding User Experience Qualities
    User Experience (UX) is a complex but promising concept in the field of Human-Computer Interaction (HCI). More research is now being focused on Quality of Experience (QoE), and there are calls for the development of more natural, easy-to-use interfaces...
    August 30, 2011
  • SALT: Designing Scalable Assistive Technologies and Services
    Currently, health and social care institutions struggle to meet the demands of the ageing population due to insufficient capacity and resources. The potential of new technology to assist older people and promote independent healthy living is huge. Howe...
    August 30, 2011
  • Landscapes of Cross-Generational Engagement
    The Net Neighbours scheme, which ran throughout 2005, involved local volunteers shopping online for older people, creating an opportunity for intergenerational friendship through the provision of this service. The Landscapes of Cross-Generational Engag...
    August 30, 2011
  • SiDE: Social Inclusion through the Digital Economy
    SiDE is an interdisciplinary research project aimed at realising the potential for digital technologies to transform the lives of people who are socially excluded. Poor health, disability, family breakdown, poverty and unemployment are just some of the...
    August 30, 2011
  • User-centred Healthcare Design
    The state of the health of Britain’s population and the ways medical professionals are expected to respond to health issues have changed drastically in the sixty years since the NHS was set up. Older people often have multiple health issues rather th...
    August 30, 2011
  • SMART2: Self-management and Rehabiliation Technologies
    The prolonged nature of chronic illnesses means that those who suffer from them, as well as those close to them such as family members, must have an understanding of and learn to manage the symptoms to allow them to maintain a good quality of life. The...
    August 30, 2011
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