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Associated Projects
- Four CornersAugust 30, 2011Four Corners allows a photographer to add context to their photographs and is a collaboration between Open Lab, the World Press Photo Foundation, based in Amsterdam, and the International Centre for Photography, New York. Four Corners shows the read...
- Intake24August 30, 2011Accessible and validation methods for collecting and assessing dietary information is critical to the many public health interventions. Traditionally, a nutritionist interview participants to capture what has been consumed in the previous 24 hours, and...
- DecorActionAugust 30, 2011DecorAction is a PhD project where we explore interaction techniques with decorative objects that surrounds our environments, extending their capabilities, meanings and value further than aesthetics to propose functions that are beyond their tradition...
- DERC: Digital Economy Research CentreAugust 30, 2011To complement the Digital Civics research undertaken in our Centre for Doctoral Training in Digital Civics, the Digital Economy Research Centre funds 25 post-doctoral researchers across a range of disciplines. DERC will deliver a sustained program o...
- App Movement - Community Commissioning of Mobile TechnologiesAugust 30, 2011App Movement is a platform that was developed at Open Lab which enables any individual, community or organisation to propose, design and automatically generate a multi-platform mobile application. The platform raises research questions around...
- School in the Cloud web platformAugust 30, 2011The School in the Cloud combines SOLEs and the Granny Cloud together through seven experimental facilities funded by the TED prize. In addition, countless teachers around the world are using SOLEs in various forms. Made by Many developed the first vers...
- ReflecTableAugust 30, 2011The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualit...
- RepentirAugust 30, 2011Repentir is an augmented reality iPhone app that allows gallery visitors to reveal hidden layers of a painting. Using the app, you can take a photo of an area of a painting to browse previous versions of that area of the painting, which the artist capt...
- Making 3D Printed Objects InteractiveAugust 30, 2011This project explores an approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification to an object’s physical design. With our...
- Panopticon: A Parallel Video Overview SystemAugust 30, 2011Panopticon is a video surrogate system that displays multiple sub-sequences in parallel to present a rapid overview of the entire sequence to the user. A novel, precisely animated arrangement slides thumbnails to provide a consistent spatiotemporal...
- Centre for Doctoral Training in Digital CivicsAugust 30, 2011Across the UK political spectrum there is a consensus that communities need to play a greater role in local government, both in the decisions made that affect people's everyday lives, and in the design and delivery of services provided by local governm...
- MyPlace: Mobility and PLace for the Age-friendly City EnvironmentAugust 30, 2011The aim of MyPlace is to develop and test through real-world research a digital platform and toolkit that will enable members of the public to engage with local councils and other organisations more effectively in the research, planning and design of t...
- Google Glass for people with Parkinson'sAugust 30, 2011Parkinson’s disease (PD) is a progressive neurological condition affecting up to 10 million people worldwide. It manifests itself in motor symptoms including rigidity, tremor and bradykinesia, or slowness of movement. These affect an individuals bala...
- Touchbugs: Actuated Tangibles on Multi-Touch TablesAugust 30, 2011Touchbugs is an open source hardware and software framework for a novel actuated tangible technology. Touchbugs are small tangibles that use directed bristles and vibration motors for actuation (giving them the ability to move independently). Their inf...
- The Break-Time BarometerAugust 30, 2011The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to...
- Spheres of WellbeingAugust 30, 2011The Spheres of Wellbeing are a set of artefacts specifically designed for a group of six women who live in the medium secure services of a forensic hospital in the UK. These women present a very vulnerable group due to the severity of their mental h...
- The Creative ExchangeAugust 30, 2011The Creative Exchange (CX) is a Knowledge Exchange Hub for the Creative Economy. We aim to develop strategic partnerships with creative businesses and cultural organisations, strengthening and diversifying their collaborative research activities an...
- Lifelong Health and WellbeingAugust 30, 2011Older people are accounting for an increasingly higher percentage of the UK’s population, with life expectancy rising at an unprecedented rate and predictions that by 2033, 25% of the population will be over 65 years old. The Lifelong Health and ...
- Digital OriginalsAugust 30, 2011Date: January 2012 - July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria Univ...
- LanCookAugust 30, 2011Following the success of the “Language Learning in the Wild” project, which used the Ambient Kitchen as a platform for Task-Based Learning of French, we began working with the School of Education, Communication and Language Sciences on a broader Eu...
- Activity Recognition to Improve Motor Performance in Parkinson's DiseaseAugust 30, 2011Through sensors worn on the body or embedded into objects of daily use we can infer the activities performed by a subject. Extracting the characteristics of the data collected by these sensors, i.e. how these activities were performed, would be ben...
- TRUMP: A TRUsted Mobile Platform for the Self - Management of Chronic IllnessAugust 30, 2011Chronic illnesses are now the leading cause of death in both developing and developed countries. While the UK and India have very different practices and structures for healthcare delivery, the effective management of chronic illness is a priority for ...
- Ageing in PlaceAugust 30, 2011Demographic ageing has raised many issues for policy and practice, particularly in terms of how society should best support and care for the ageing population. Governments around the western world have recommended that older people should be supported ...
- Embodied Selves in Transition: Disabled YoungAugust 30, 2011Currently, we do not know much about what it is like for young people with physical disabilities to transition into adolescence, how a physical disability can interact with their changing body and complicate societal assumptions about how an adolescent...
- SALT: Designing Scalable Assistive Technologies and ServicesAugust 30, 2011Currently, health and social care institutions struggle to meet the demands of the ageing population due to insufficient capacity and resources. The potential of new technology to assist older people and promote independent healthy living is huge. Howe...
- ACCEL-O-SURGAugust 30, 2011The aim of this project was to understand the changes in motor skill that take place during the early phases of learning a new fine motor skill task. For this project specifically, that motor skill was suturing, which we measured by attaching senso...
- Ambient KitchenAugust 30, 2011The Ambient Kitchen is a platform for research in pervasive computing that was installed at Culture Lab in 2007. It is a proof-of-concept context-aware computing environment, originally designed to demonstrate the potential for technology to support ol...
- TEDDI: Building Management and Energy DemandAugust 30, 2011This research project involves the design and development of a sensing infrastructure that consists of networked physical (e.g. presence sensors, power consumption sensors) and virtual (e.g. calendar and room booking sensors, application usage sensors)...
- Cueing for Swallowing in Parkinson'sAugust 30, 2011This cueing device has been developed as a way to behaviourally manage drooling, which is commonly symptomatic of Parkinson’s Disease. The device was developed through a participatory design process, taking into account the needs of people with Parki...
- Language Learning in the WildAugust 30, 2011Foreign languages are generally taught within a classroom setting using textbook exercises. Despite its wide usage, there are a number of problems with this approach. Students are only able to “rehearse” the language, rather than use it practically...
- Cueing Technology for ParkinsonsAugust 30, 2011Approximately 70% of people with Parkinson’s Disease experience problems with swallowing. The resulting build-up of saliva can cause drooling, which is often a source of embarrassment and puts the person at risk of choking or pneumonia if the saliv...
- New Approaches to Banking for the Older OldAugust 30, 2011Although there are more people aged eighty and over in the UK than ever before, current banking systems fail to cater to them. It is now almost impossible to opt out of having a bank account, using a chip and pin, and transferring money digitally—thi...
- AEGISAugust 30, 2011Technology can be of great assistance in leading an active and independent life. However, ICT development often fails to take into consideration the needs of some groups, such as older people and those with disabilities. The AEGIS project (Assisting th...
- Livewell: Lifestyle InterventionsAugust 30, 2011The increasing burden of frailty and chronic poor health currently accompanying longevity is a public health problem and there is a challenge to health researchers to find ways to help people improve their health and maintain their well-being throughou...
- VERITASAugust 30, 2011Although the potential of digital technology to assist older people and people with cognitive and physical impairments is huge, often technology is not designed in a way that fully takes into account the needs of these groups in terms of how access...
- SiDE: Social Inclusion through the Digital EconomyAugust 30, 2011SiDE is an interdisciplinary research project aimed at realising the potential for digital technologies to transform the lives of people who are socially excluded. Poor health, disability, family breakdown, poverty and unemployment are just some of the...
- Bespoke: Increasing Social Inclusion through Community Journalism and Bespoke DesignAugust 30, 2011Digital technologies are often not affordable by the poor or usable by older people and people with disabilities. This can lead to these groups being excluded from the digital and social world, as they cannot benefit from the connections to other peopl...
- Balance@HomeAugust 30, 2011The aim of this project is to help European citizens to obtain consumer solutions for hassle-free guidance towards a balanced lifestyle regarding meal planning and preparation and personal choice. We explore methods for inferring eating habits in a...
- IRIS: Integrated Research in Interactive StorytellingAugust 30, 2011Interactive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the action of a well-known play, resulting in a different ending from the one the...
- Keeping in Touch Every DayAugust 30, 2011For the KITE (Keeping in Touch Every Day) project, we developed two prototype devices in collaboration with two people with dementia and their carers. The devices were intended to assist the particular individuals involved in the project in the mainten...
- OASISAugust 30, 2011Older people face a number of issues that may impact upon their emotional or physical wellbeing, such as difficulty living independently. The number of people aged 60 and over has tripled over the last fifty years and is expected to more than triple ...
- NERVE: North East Regional Visualisation EnviromentAugust 30, 2011More than 90% of the data for regional organisations such as utilities, local government and emergency services relates to a spatial location. Individual regional organisations therefore create and maintain models of the region in order to support ...
- KITE: Keeping in touch every dayAugust 30, 2011People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonable, this can prevent the maintenance of healthy, useful and enjoyable pr...
- Contested Common LandAugust 30, 2011This research project placed the sustainable management of Commons in historical perspective. Four case studies were used to illustrate the changing patterns of land use, differing management principles and regulatory mechanisms applied to common l...
- Vidipedia: Community Indexing for Audiovisual MaterialAugust 30, 2011Video is the most popular media format, and the potential value hidden in the tens of millions of hours of footage in the world’s media archives is enormous. However, such a great volume of footage also means that it is very difficult to search w...
- AMUC: Associated motion capture user categoriesAugust 30, 2011Performing arts use motion-capture tools for activities ranging from live productions to creative screen-bound works, choreographic notation and archiving. These activities have shaped original interdisciplinary platforms, combining artistic perfor...