I am working on interface designs for video games across many different genres and game play styles. Video games are inherently interactive, yet modern input controllers are physically static and generalised to allow for a wide range of game genres to be played with them. This makes them jacks of all trades and masters of none. I am looking into ways the controller can be integrated into the game design process and how the controller’s affordances (physicality, tangibility, unique forms of input) can be leveraged to expose mechanical and narrative elements of the game and become an extension of the game beyond the screen.
Start Date: October 2012
Supervisors: Peter Wright and Patrick Olivier