Interactive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the action of a well-known play, resulting in a different ending from the one they are familiar with. The aim of the IRIS project was to improve interactive storytelling technologies so that they can more effectively support narration. The more focused objectives around which the project was organised were:
- To extend interactive storytelling technologies in terms of their performance and scalability.
- To make these technologies more accessible to authors, as well as other potential content creators such as scriptwriters, game designers and so on.
- To develop an approach to interactive storytelling that allows it to become properly integrated with cinematography,
- To develop methodologies to evaluate interactive storytelling technology as well as media experience of interactive narrative.
There were twelve partners involved in the project, each of whom were looking at different aspects of interactive storytelling. Our specific focus in Newcastle was cinematography, which we examined in conjunction with INRIA in France. We were looking into camera control in 3D environments and at how the rules from cinema can be applied to interactive storytelling.
Date: Jan 2009 – Dec 2011 (36 months long)
Funding: European Commission Funded within the 7th framework Programme (FP7) £160,000
Collaborators: 9 other EU Universities
See the IRIS project website.
[mendeley type=”folder” id=”8070971″ groupby=”year” filter=”title=The IRIS network of excellence: Integrating research in interactive storytelling”]