.NET Gadgeteer

.NET Gadgeteer is an open-source toolkit for building small electronic devices, which we developed in conjunction with Microsoft Research. Previously, it could take months or even years for hardware developers to build a prototype for the devices they designed. This platform enables people to build and program a near-limitless range of devices quickly and easily. While it is powerful enough for professional developers to use in the creation of prototypes, it is equally accessible to people who have little or no experience of electronics, giving it potential as an educational tool and for use by hobbyists.

The .NET Gadgeteer toolkit contains a range of hardware, from accelerometers to temperature and humidity sensors to camera modules. There is also a variety of mainboards containing embedded processors available. To build devices, users connect the desired modules to their compatible sockets, then program the device using the Microsoft .NET Micro Framework. They are able to take advantage of the features of the Microsoft Visual Studio to make the programming process easier.

Digital Interaction are developing new modules for the toolkit, and have run various workshops to teach people about the system as well as collaborating on the book Getting Started with .NET Gadgeteer. We have also utilised .NET Gadgeteer in a number of our own projects and workshops.

 

Projects Using Gadgeteer

  • The social lives of older people living in Wingrove August 14, 2017 Jenny LiddleWingroveOur project aims to explore how older people living in the Wingrove ward in Newcastle feel about their social lives, including their relationships with friends, family, neighbours and more informal contacts and connections. An individual’s experiences and perceptions of their social lives and relationships can have an impact on other aspects of their lives, such as ...
  • Four Corners July 31, 2017 Jonathan WorthFour Corners allows a photographer to add context to their photographs and is a collaboration between Open Lab, the World Press Photo Foundation, based in Amsterdam, and the International Centre for Photography, New York. Four Corners shows the reader before and after frames, the backstory, technical and copyright information and links to even more. All of ...
  • Intake24 July 31, 2017 Emma SimpsonAccessible and validation methods for collecting and assessing dietary information is critical to the many public health interventions. Traditionally, a nutritionist interview participants to capture what has been consumed in the previous 24 hours, and this is repeated several times to estimate average consumption. To conduct such interviews at scale requires large numbers of trained ...
  • DemYouth July 31, 2017 Roisin McNaneyThere is a growing body of research examining the role of technology in supporting the care of – and relationships surrounding – people with dementia, yet little attention has been given to how this relates to younger family members. We conducted workshops with young people who had personal experience with dementia to understand the difficulties ...
  • ThinkActive.io July 4, 2017 Andrew GarbettThis research aims to enhance the six week Match Fit programme currently delivered by Newcastle United Foundation (NUF) to primary aged pupils in the North East. This programme is successful in raising the activity and awareness food intake in its participants. The project uses inexpensive fitness trackers (Xiaomi Mi Bands) to evidence behaviour change through reporting ...
  • Illuminations May 2, 2017 Simon BowenStained glassShortly after Easter 2017 the medieval St Andrew’s Church in Heckington, Lincolnshire witnessed an immersive world of art, sound and history. A collection of artworks and performances used digital technologies to show the church’s past and its place in local life in new and interactive ways. ‘illuminations’ was the culmination of a collaboration between academics, creative ...
  • Let’s Talk Parks April 28, 2017 Clara CrivellaroFaced with a 90% reduction in its parks budget, Newcastle City Council is considering transferring the city’s parks and allotments to a new charitable trust. Open Lab researchers worked with the Council to design a consultation programme to help local people contribute meaningfully to the decision-making processes on how the city’s parks should be managed in ...
  • Metro Futures December 12, 2016 Simon BowenThe Tyne and Wear Metro has used the same trains since it opened in 1980, but these will soon need to be replaced. Nexus, which owns and manages the Metro collaborated with Open Lab to design methods and digital tools to involve more of Metro’s 40 million passengers in the consultation process around the design of ...
  • C-Card Condom Finder November 2, 2016 Andrew GarbettCondomsYoung people in the North East will be able to find places to access free condoms and sexual health information, thanks to an app generated using App Movement, Open Lab’s app-development platform. The C-Card Condom Finder app allows users to find and review places they can use their C-Cards. C-Cards are available for free to anyone ...
  • DecorAction September 27, 2016 Sara NabilDecorAction is a PhD project where we explore interaction techniques with decorative objects that surrounds our environments, extending their capabilities, meanings and value further than aesthetics to propose functions that are beyond their traditional purpose. The project utilizes smart materials (malleable, shape-changing or colour-changing) that can be embedded within everyday decorative objects and interior elements (furniture, ...
  • StammerApp June 28, 2016 Roisin McNaney        Newcastle University are developing a mobile app which hopes to help people who stammer (stutter) self-monitor and reflect on their speech, by allowing them to practice speaking in different scenarios, which have been defined as potentially difficult by people who stammer, and receive feedback on their speech from a support network.   Please help us to explore ...
  • Out of Bounds March 17, 2016 David GreenCharting an Alternative A-Z of the Nation This project reimagines the poetic map of Britain. During 2016 literary critics, poets, computer scientists, students, teachers and arts organizations will digitally develop the critically acclaimed poetry anthology, Out of Bounds. We will be working to capture poetry as performance, sound, accent, image, and much more. Watch this space ...
  • DERC: Digital Economy Research Centre November 29, 2015 Patrick OlivierTo complement the Digital Civics research undertaken in our Centre for Doctoral Training in Digital Civics, the Digital Economy Research Centre funds 25 post-doctoral researchers across a range of disciplines. DERC will deliver a sustained program of multi- and cross- disciplinary research using research methods that are participatory, action-based, and embedded in the real world. The ...
  • Diri – the actuated helium balloon: a study of autonomous behaviour in interfaces November 11, 2015 Diana Nowacka As the sophistication of ubiquitous computing technologies increases, with advances in processing power and decreases in size users are being confronted with increasingly intelligent interfaces embedded in everyday devices. This raises an interesting challenge to consider how people might perceive and respond to technologies that demonstrate such advanced functionality. In this paper we try to further unpack ...
  • Metadating: Exploring the Romance of Personal Data September 29, 2015 Chris Elsden‘Metadating’ was a future-focused speed dating event where single participants were invited to ‘explore the romance of personal data’. Participants engaged in reflection and self-tracking prior to the workshop, and created ‘data profiles’  which they used to ‘date’ other participants. We used this fun and provocative context to investigate the potential social role of personal data ...
  • Understanding Smart Journal Practices September 29, 2015 Chris Elsden Taking a diary has long been an envisaged use of a smartphone. However, there are an emerging class of smartphone apps such as DayOne, Momento and HeyDay which go further than a simple note-taking app, and combine data from camera rolls, social media and other personal data such as location, activity, calendar appointments, food intake, sleep ...
  • How to Make A Music Video ‘Zine June 22, 2015 David GreenDrawing upon previous fieldwork in Cape Town, we produced a lo-fi, easily-reproducable, field-guide/manual in the form of a ‘zine entitled ‘how to make a music video’. The ‘zine is available both as a hard-copy, distributed via Hype Magazine (a Cape Town-based underground hip-hop magazine) and is also available as a free pdf online.         The guide features illustrations by Guy ...
  • Digital Public What?… An Interactive Design Documentary Prototype June 16, 2015 David GreenSince the phrase ‘Digital Public Space’ was coined (Ageh, 2012), the notion of a ‘digital public space’ has been explored and problematized through a variety of research projects through the Creative Exchange (CX) Knowledge Exchange (KE) framework. While the original definition of the term continues to influence discourses across CX, its explicit link to BBC ...
  • Red Tales: A Participatory Interactive Documentary June 16, 2015 David GreenRed Tales is a participatory interactive documentary about red squirrel conservation in the UK. It is composed entirely of user-generated content from diverse and geographically separated conservation communities across the UK. It features a variety of video, image, sound and text-based content, representing contributions from over 40 individuals. A unique, dynamically-generated introduction sequence (composed from ...
  • Affinity – Create4Dementia Hack June 1, 2015 Andrew Garbett   The Create4Dementia hack event hosted 50+ hackers with skills in software, design and healthcare to develop innovative technologies for those living with dementia in 24 hours. The team from Open Lab – Team Sonar – consisted of Andy Garbett, Ed Jenkins, Dan Richardson, Tom Nappey and Reuben Kirkham were awarded with the ‘Most Provocative Concept’ by the ...
  • App Movement – Community Commissioning of Mobile Technologies June 1, 2015 Andrew Garbett App Movement is a platform that was developed at Open Lab which enables any individual, community or organisation to propose, design and automatically generate a multi-platform mobile application. The platform raises research questions around the implications of community commissioning for mobile technologies as well as the use of technology to centralise, vocalise and design for issues within communities to support civic action. App Movement is a ...
  • School in the Cloud web platform January 14, 2015 James StanfieldThe School in the Cloud combines SOLEs and the Granny Cloud together through seven experimental facilities funded by the TED prize. In addition, countless teachers around the world are using SOLEs in various forms. Made by Many developed the first version of the website for the School in the Cloud project, which is expected to ...
  • Bootlegger October 9, 2014 Tom BartindaleBootlegger is a revolutionary new tool for shooting live event videos using mobile phones. Musicians and fans can connect using Bootlegger to produce high-quality multi-camera concert fi­lms. Bootlegger acts as director and producer, coordinating camera operators, suggesting shots and collecting footage. During the gig, the Bootlegger app allocates shots according to where you are in ...
  • Automated detection of health and welfare problems in pigs October 1, 2014 Stephen Matthews Justification Subclinical & clinical disease are the main factors responsible for pig system inefficiency, resulting in reductions in productivity and pig welfare. Currently, disease detection is done through human observation or diagnostic surveillance, but continuous monitoring involves significant costs and effort. Subclinical diseases manifest themselves as subtle changes in affected pigs, typically before clinical signs are observable. ...
  • Cinehack August 16, 2014 David GreenCinehack is about hacking film. It’s about the stuff you won’t learn at film school… Cinehack’s aim is to support lo/no-budget filmmakers and provide a place to gain and share insights which might be interesting to newbie movie-makers and cinematic old-hats alike; all the while building a community of ‘cinehackers’ who can share knowledge and ideas. ...
  • CuRAtOR: Challenging online feaR And OtheRing July 30, 2014 John Vines Cultures of fear can be spread, either deliberately or otherwise, by a wide range of agents including the media, government, science, the arts, industry and politics. The ease of which fear can be generated means that today’s society remains inordinately fearful of improbable harms and dangers. A good deal of societal fear stems from mistrust ...
  • The Trust Map July 30, 2014 John VinesDigital resources are powerful tools that can aid in the process of community building. In this project, we are exploring the ways in which trust (and legacies of mistrust) can lead to social exclusion and power imbalances within minority communities in the UK. While many of these issues have been examined separately, no previous research has examined ...
  • Loneliness in the Digital Age July 29, 2014 John Vines Loneliness is one of the most significant challenges facing Western society in the 21st century. Not only does research suggest that 1 in 10 people are lonely, our radically transforming society threatens to make the situation significantly worse. Increasingly large proportions of our lives are being lived in online environments, more people are now working ...
  • Past Paths – Reconceptualising the online museum experience June 1, 2014 Andrew GarbettIn collaboration with Tyne & Wear Archives and Museums, Nesta and Microsoft Research a discovery search interface was developed that aims to improve public access and engagement with digital heritage collections. The exploratory web platform and novel search interface is implemented for Tyne & Wear Archives and Museums’ online collections and aims to encourage people ...
  • Cinehack: Cape Town April 16, 2014 David GreenCinehack: Cape Town is a Participatory Action Research (PAR) project, which involved the production of music videos with musicians from the Cape Town Hip hop community. PAR involves working closely with communities to “address questions and issues that are significant for those who participate as co-researchers” (Reason and Bradbury, 2008). In this study, we worked ...
  • Thinking Through Making: a practical approach to research and knowledge creation. April 15, 2014 Tim Shaw In recent years, Tim Ingold has articulated and asserted the importance of making as a methodology in anthropology, archaeology, art and architecture. His work adds to a growing discourse on how practice-based research operates and what this method offers to a number of fields. Ingold’s Thinking Through Making describes how learning takes place through a ...
  • The Development and Evaluation of a Peer Support System for Children and Young People with Type 1 Diabetes April 11, 2014 Mary WebsterDiabetes is one of the most prevalent non-communicable diseases in the world today and numbers of affected individuals in the UK are predicted to rise, raising concerns not only for the health of the nation but also the capability of a healthcare system which is already at breaking point. Type 1 Diabetes is an auto-immune ...
  • ReflecTable April 10, 2014 Jonathan HookThe ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical components of design education. The concept seeks to leverage the qualities of exploratory design games and video to inspire design students to critically reflect upon the relationship between ...
  • Repentir April 10, 2014 Jonathan HookRepentir is an augmented reality iPhone app that allows gallery visitors to reveal hidden layers of a painting. Using the app, you can take a photo of an area of a painting to browse previous versions of that area of the painting, which the artist captured over the course of its creation. The aim of the ...
  • Making 3D Printed Objects Interactive April 10, 2014 Jonathan HookThis project explores an approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and with little modification to an object’s physical design. With our approach, a designer simply attaches or embeds small three-axis wireless accelerometer modules into the moving parts of a ...
  • Friends of Tynemouth Outdoor Pool April 9, 2014 Clara CrivellaroThis project investigated the appropriation of a Facebook page by a group of residents as site for discussion and where a campaign to save a derelict outdoor swimming pool developed. Through in-depth analysis of Facebook data, the project explores the relationship between cultural memories, cultural expression and everyday politics and how interactions through the Facebook ...
  • Digital Portraits April 8, 2014 Rachel Clarke Digital portraits is a workshop process developed to explore the presentation of self using digital media. Participants are given portrait packs with inspiration tokens to generate ideas on the things that are valuable in their lives, including objects, places, people and sensory experiences. Participants then take part in workshops to create short video portraits using ...
  • Photo-parshiya: Digital photo-album April 8, 2014 Rachel Clarke Parshiya is an ancient word that means to be part of a group, family, community, or collective. The photo-parshiya is a digital photo-album designed to support the sharing of cultural heritage in an international women’s centre in the UK. It can be held like a book and is portable or can be docked as a ...
  • On The Precipice April 7, 2014 Bettina NissenThis Creative Exchange project explored how situating digital fabrication within a souvenir-making activity can enrich audience experiences of cultural events and engage visitors in discussion and reflection upon their experiences. Giving the visitor the possibility to reflect on their experience also enabled the arts organisation to gather valuable insight into their audiences’ experience allowing them to ...
  • Panopticon: A Parallel Video Overview System April 6, 2014 Dan Jackson Panopticon is a video surrogate system that displays multiple sub-sequences in parallel to present a rapid overview of the entire sequence to the user. A novel, precisely animated arrangement slides thumbnails to provide a consistent spatiotemporal layout while allowing any sub-sequence of the original video to be watched without interruption. A variety of user evaluations have ...
  • Centre for Doctoral Training in Digital Civics April 5, 2014 Patrick OlivierAcross the UK political spectrum there is a consensus that communities need to play a greater role in local government, both in the decisions made that affect people’s everyday lives, and in the design and delivery of services provided by local government to communities. With the enormous public uptake of digital technologies including broadband internet, ...
  • BallotShare April 5, 2014 Vasilis Vlachokyriakos Digital voting is used in a variety of contexts from politics to mundane everyday decisions. One of the motivations underlying many group decision-making systems is the promotion of participation, yet there is little research that explores how features of digital voting systems can be designed to facilitate this, other than providing multiple voting channels. The shift ...
  • MyPlace: Mobility and PLace for the Age-friendly City Environment April 2, 2014 John VinesThe aim of MyPlace is to develop and test through real-world research a digital platform and toolkit that will enable members of the public to engage with local councils and other organisations more effectively in the research, planning and design of the urban environment. The specific domain of this project is people’s experiences of mobility and ...
  • Google Glass for people with Parkinson’s April 1, 2014 John VinesParkinson’s disease (PD) is a progressive neurological condition affecting up to 10 million people worldwide. It manifests itself in motor symptoms including rigidity, tremor and bradykinesia, or slowness of movement. These affect an individuals balance, gait, arm and facial movements.  In this project we are collaborating with people with Parkinson’s to explore how Google’s Glass ...
  • Automated screening for pig pathologies at abattoir March 26, 2014 Thomas Ploetz Visual inspection of carcasses is an important factor for ensuring the quality of meat products. However, manual inspection puts a strain on meat inspector resources, which effectively prevents detailed screening for the purposes of health schemes. The specific aims of this project are: To develop an automated system based on visual image analysis to screen pig carcasses ...
  • PosterVote February 6, 2014 Vasilis Vlachokyriakos PosterVote is an artifact that allows sustainable electronic voting by dropping the development and maintenance costs, while increasing the potential for social movements to engage in action and for communities to support and respond to such action. PosterVote can be considered a tool to support citizen science, as it can be used by citizens to collect data ­in the ...
  • Forays into Disability Discrimination Law and Ubiquitious Computing December 9, 2013 Reuben Kirkham What is the use of an assistive technology if the people who could benefit from it are not in practise able to access it? For many people with disabilities, this is a particularly concerning problem, because they are not necessarily able to demonstrate that they have a legal right to use a given assistive technology ...
  • The Poetics of the Archive: Creative and Community Engagement with the Bloodaxe Archive November 22, 2013 Tom SchofieldThis AHRC funded, 18 month project explores the 60 000 item archive of Bloodaxe Books, one of the most eminent and innovative contemporary poetry publishers in the world. This collaborative project involving the Digital Interaction group, the department of English Language and Linguistics (with the Newcastle Centre for Literary Arts) and Bloodaxe Books themselves, explores ...
  • Impact-o-meter November 21, 2013 Andrew Garbett Rewired State Parliament Hackathon kicked off Parliament week with a two day hack weekend on the 16th and 17th of November Hub Westminster (http://westminster.impacthub.net/). The weekend attracted some of the best developers and designers from across the UK to build prototype apps using government data sets in an informal and fun hack day setting. A team of PhD ...
  • NewsDrop: #newsHack October 22, 2013 Andrew Garbett #NewsHack is a BBC Connected Studios hack day where digital tinkerers and open data advocates are invited to create hacks within 24 hours. Open Lab’s team consisted of Andrew Garbett, Tom Bartindale, Sebastian Mellor, Jan Kučera who hacked away using BBC, TheyWorkForYou, Yahoo! and Twitter API’s to create NewsDrop (http://hack.sbl.io/)   National news coverage of Parliamentary debate is ...
  • Situated Remembering with Digital Technologies October 3, 2013 Chris Elsden Digital technologies, particularly ubiquitous, social and cloud computing, provide new opportunities and challenges for human memory which have led researchers in HCI to consider ‘The Future of Looking Back’. Technologies from the papyrus scroll to the digital photograph have mediated what is remembered and how it is shared and reflected upon. Social media, smart phones ...
  • Family Rituals 2.0 September 30, 2013 David KirkFamily Rituals 2.0 is looking at the evolving nature of family life for people working away from home. How do mobile workers balance their work and life commitments? How does and could technology help and hinder this? This is a collaborative project with the University of the West of England, Bournemouth University and the Royal College ...
  • Touchbugs: Actuated Tangibles on Multi-Touch Tables September 27, 2013 Diana NowackaTouchbugs is an open source hardware and software framework for a novel actuated tangible technology. Touchbugs are small tangibles that use directed bristles and vibration motors for actuation (giving them the ability to move independently). Their infrared LEDs allow multiple Touchbugs to both be spatially tracked (position and orientation) on optical multi-touch tables and to ...
  • Recording Scholarly Throughts September 16, 2013 Ko-Le Chen In many disciplines video is becoming a major vehicle for dissemination, and documentary videos are often presented as evidence for research in conferences. However, I would like to suggest that video has its limitations and researchers need to be weary of the seemingly transparent quality of the medium and try to seek alternative media to contextualize their ...
  • Autonomous Behaviour in Tangible User Interfaces as a Design Factor September 16, 2013 Diana NowackaThe use of autonomous behaviour in Tangible User Interfaces can potentially create a compelling and new kind of interaction between humans and computers. I motivate this argument by reviewing related research, which indicates that people are engaged by apparently autonomous behaviours in tangible objects and apply rules of social behaviour towards these smart objects. I ...
  • Charting the Digital Lifespan August 30, 2013 Abigail Durrant We have yet to experience a complete lifespan in the Digital Age, from conception to death in old age. Those who have grown up interacting with digital technology are still relatively young, whilst older technology adopters hold paper trails of memories. Also, we are yet to fully understand how social media posts from teenage years, ...
  • Computational analysis of behaviour to detect and predict disease in animals. August 22, 2013 Rob ThompsonLivestock are a key component in the Human food-chain. Ensuring their wellbeing is therefore of critical importance. In today’s food aware society, maintaining the highest levels of animal welfare is a top priority of food producers. Animals whose health and welfare is compromised display patterns of abnormal behaviour even though they might appear physically well. This project ...
  • Department of Hidden Stories July 20, 2013 John Vines Department of Hidden Stories is a card-based and mobile phone app-based alternative reality game designed to transform the Library into a gaming space where children can use books as a resource for creating their own stories, narratives and sharing these with others. Stories are written down on paper, captured as a photograph on the phone, ...
  • React! July 20, 2013 John Vines React! is a web app designed and developed to support teenagers who are at risk of anaphylaxis (severe food allergies) and their friends in learning about the signs of different types of reactions and what to do in such circumstances. The app itself is designed around a number of interactive films where decisions made by ...
  • RedTag July 14, 2013 Tom Bartindale  RedTag is a custom electronic system for detecting the presence of people or objects within range of a special detector. Each tag emits a unique code for up to one month which can be received by small receivers. These receivers emit the code via USB Serial or DTMF (audio) codes which can be recorded onto ...
  • The Break-Time Barometer June 28, 2013 Reuben Kirkham The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place ...
  • FeedFinder May 16, 2013 Madeline Balaam We have been working with local women and community breastfeeding groups to create a breastfeeding mapping mobile application called FeedFinder. In our initial design work we found that women had felt trapped in their house in the early days of having a baby partly because they were unsure where had good facilities for breastfeeding when ...
  • Plenopticon May 15, 2013 David Green  http://www.plenopticon.co.uk Plenopticon is a system for video playback with dynamically adaptive depth of field, a technique allowing viewer control of the on-screen area of focus via a secondary input device such as a touchscreen or eyetracking device. Plenoptic cameras such as Lytro (http://www.lytro.com) allow still photographs to be re-focused once an image has been taken. This system ...
  • The Red Squirrel Conservation Film Project May 15, 2013 David GreenA film competition and community filmmaking project, which will use prototype filmmaking methods developed as part of the CX Participatory Production Technologies project. This project comprises two main goals. Firstly, it is part of an ongoing conservation effort to protect the red squirrel. By raising awareness of the issues facing the species in the UK, this project ...
  • Spheres of Wellbeing February 10, 2013 Anja ThiemeThe Spheres of Wellbeing are a set of artefacts specifically designed for a group of six women who live in the medium secure services of a forensic hospital in the UK. These women present a very vulnerable group due to the severity of their mental health problems, extremely challenging behaviors and their motivational difficulties to engage ...
  • Automatic Assessment of Problem Behaviour January 21, 2013 Aftab KhanIn certain disabilities, children and young adults can exhibit a range of extreme problem behaviours, including episodes of biting, kicking and self-injurious behaviour which might occur numerous times even in a single day. Existing treatments rely upon a detailed assessment of precisely which behaviour is occurring when, so that the causes of individual patterns of ...
  • Intimate Care January 21, 2013 Teresa Almeida    March 2013. Design Workshop Pelvic Fitness (Graphic Report) More @ Intimate Care  
  • Supporting Parental Engagement in Early-Life Communication through Play January 21, 2013 Kevin MarshallAppropriate language development is an important outcome of early-life development, significantly impacting outcomes both during childhood and later life. For example, it can result in children being slower to use words and, later, put sentences together. This can continue as a child begins school, hampering reading skills, classroom performance, and ability to socialise and make ...
  • Narrative led Design for Civic Action December 5, 2012 Clara CrivellaroParticipatory processes of narrating and sharing personal stories can provide powerful platforms for dialogue, reflection and enquiry among different communities and social groups, about the places they inhabit. How can these processes, stories and narratives also play a role in driving civic action and shaping change? What methodologies, interventions and digital tools are available and what ...
  • Playful design December 5, 2012 Gavin WoodThe sociologist Johan Huizinga argues that play is the basis for all ritual, myth, art and wisdom, and as our working lives become entwined with our social lives the boundary between work and play is increasingly blurred. This space offers unique opportunities for research and in designing digital technology for the experience of play we ...
  • Serendipity through Social Search December 5, 2012 Andrew GarbettThe filter bubble of recommendation systemsAim: To stimulate serendipitous discovery of new web content by leveraging the Social Network Graph to augment search results.   The web provides us with a wealth of new information, knowledge and discussion on an incomprehensibly massive scale. The ability to stumble across fresh and interesting online content is facilitated by the likes of search tools, Social Networks and a number ...
  • Citizen-Generated Narratives December 5, 2012 David GreenAs user-generated audiovisual content floods social media sites such as YouTube, Vimeo and Soundcloud, do current categorisation and search facilities provide adequate means to identify and explore meaningful narratives?
  • Form Follows Experience November 16, 2012 Bettina NissenThis project aims to develop an experiential approach to designing meaningful artefacts through 3D technology for technological empowerment and education. By augmenting and customising objects, the DIY community has shown how individual expression can create a stronger personal attachment to a material object than a purely digitally fabricated one. Meanwhile, online modelling software, personal fabrication, and ...
  • TangiSoft October 24, 2012 Ahmed KharrufaTangiSoft was a hybrid of a physical and soft keyboard, intended to combine the advantages of both. It was designed for use with a digital tabletop, specifically for applications that require high mobility and frequent switching between text entry and other tasks. The device was a piece of paper with a printed keyboard. It was developed ...
  • Integrated Video Game Controllers October 1, 2012 Tom SmithI am working on interface designs for video games across many different genres and game play styles. Video games are inherently interactive, yet modern input controllers are physically static and generalised to allow for a wide range of game genres to be played with them. This makes them jacks of all trades and masters of ...
  • Production Crate June 24, 2012 Tom BartindaleProduction Crate is a media production system for conference management. It is an aggregate of information from many different sources, including social networks such as Twitter and Flickr, direct video submissions and so on, all of which is displayed on smart tables. This information can be distributed to many different outputs throughout the conference. Production ...
  • Invisible Design June 1, 2012 John VinesInvisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films in which characters discuss a technology that is not directly shown. The technique builds on previous work in HCI on scenarios, persona, theatre, film and ambiguity. By not ...
  • Guardian Angel April 1, 2012 John Vines A concern raised by the older people interviewed during the New Approaches to Banking for the Older Old project was that reduced mobility would lead to difficulty with accessing their money. This led in some cases to people divulging security details to carers, friends and relatives. We came up with the concept of the Guardian Angel ...
  • The Creative Exchange January 1, 2012 Peter Wright The Creative Exchange (CX) is a Knowledge Exchange Hub for the Creative Economy. We aim to develop strategic partnerships with creative businesses and cultural organisations, strengthening and diversifying their collaborative research activities and increasing the number of Arts and Humanities researchers actively engaged in research-based knowledge exchange. CX has a network of 41 partners throughout ...
  • Lifelong Health and Wellbeing January 1, 2012 Patrick Olivier Older people are accounting for an increasingly higher percentage of the UK’s population, with life expectancy rising at an unprecedented rate and predictions that by 2033, 25% of the population will be over 65 years old. The Lifelong Health and Wellbeing programme was set up in order to meet the challenges and make the most ...
  • Digital Originals January 1, 2012 Jonathan HookDate: January 2012 – July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria University) The easy copying and sharing of digital files presents profound challenges for creative industries. In the context of digital art, such as that of British artist David Hockney, traditional notions of a signed original or even a ...
  • LanCook December 1, 2011 Madeline BalaamFollowing the success of the “Language Learning in the Wild” project, which used the Ambient Kitchen as a platform for Task-Based Learning of French, we began working with the School of Education, Communication and Language Sciences on a broader European kitchen, partnering with four other universities across the continent. As well as incorporating five new ...
  • StoryCrate October 31, 2011 Tom BartindaleStoryCrate was designed in collaboration with BBC Research & Development and is a production tool for use during television filming. Its primary aim is to provide an overall status indicator for the production, which anyone on the team can access at any time. StoryCrate consists of a high-resolution tangible display built into a portable flight case, ...
  • .NET Gadgeteer October 1, 2011 Tom BartindaleIn collaboration with Microsoft Research, we are developing and using .NET Gadgeteer in our own research, as well as running workshops, and developing new modules.
  • Exploring the design space of digital voting for participation October 1, 2011 Vasilis Vlachokyriakos This PhD project is an experiment into participatory methods in voting systems. Its goal is to explore how electronic voting and electronic democracy applications can support different types of participation (e.g. direct push-button democracy, deliberation etc.). To extract the design requirements of technology for democracy, I develop exploratory prototypes that serve as technology probes to explore ...
  • Activity Recognition to Improve Motor Performance in Parkinson’s Disease October 1, 2011 Nils Hammerla Through sensors worn on the body or embedded into objects of daily use we can infer the activities performed by a subject. Extracting the characteristics of the data collected by these sensors, i.e. how these activities were performed, would be beneficial to a variety of applications, such as rehabilitation, pain therapy, sports and professional training ...
  • UXCodes: Decoding User Experience Qualities October 1, 2011 Marianna ObristUser Experience (UX) is a complex but promising concept in the field of Human-Computer Interaction (HCI). More research is now being focused on Quality of Experience (QoE), and there are calls for the development of more natural, easy-to-use interfaces and new ways for people to interact with technology. The aim of this project is to identify ...
  • Wearable Acoustic Monitor September 1, 2011 Cassim LadhaCurrent approaches to assessing a person’s social wellbeing generally rely on subjective retrospective judgments by the person themselves at the time of the assessment. As part of the MRC-funded Monitoring Device to Objectively Assess Psychosocial Impairment project we are developing a Wearable Acoustic Monitor (WAM), a wrist-worn device that records levels of social interaction of ...
  • TouchBridge September 1, 2011 Diana Nowacka TouchBridge was an active tangible marker system for optical based multi-touch surfaces. It built on a previously proposed method of marker tracking based upon the augmentation of physical objects with IR Light Emitting Diodes (LEDs). In this previous method, the LEDs transmitted a modulated signal that was tracked by a camera; this signal was able ...
  • TRUMP: A TRUsted Mobile Platform for the Self – Management of Chronic Illness September 1, 2011 Konstantinos KazakosChronic illnesses are now the leading cause of death in both developing and developed countries. While the UK and India have very different practices and structures for healthcare delivery, the effective management of chronic illness is a priority for both countries. A particular challenge in both countries is supporting patients who live in rural areas, ...
  • Balance Ticker September 1, 2011 John VinesKeeping detailed records of how much money is in an individual bank account and tracking receipts of transactions are highly valued by many older people who carefully manage their finances. However, Modern payment technologies and bank accounts have a tendency to penalise those who wish to keep tight control of their finances. There are fewer opportunity to receive paper statements and paper ...
  • Ageing in Place September 1, 2011 Katie BrittainDemographic ageing has raised many issues for policy and practice, particularly in terms of how society should best support and care for the ageing population. Governments around the western world have recommended that older people should be supported to ‘age in place’, in the belief that this will also promote quality of life and well-being ...
  • Livewell Interactive Installation August 31, 2011 Digital InteractionThis interactive installation was launched at the Great North Museum in Newcastle upon Tyne in November 2010 as part of the Livewell: Lifestyle Interventions Project. The institute wanted a multi user interactive install on one of the stands in the conference hall. Using a custom-built FTIR multi-touch table from Touchscape, we designed and produced software that consisted ...
  • ShoeMote: Shoe-based Monitoring of Gait & Mobility August 31, 2011 Cassim LadhaGait assessment techniques for post-operative and mobility-impaired patients generally involve the use of expensive clinic-based assessment technologies, utilising a range of gait analysis hardware (e.g. motion capture suites, force plates and pressure mats). The aim of ShoeMOTE was to develop a shoe-based mobility assessment system. The design incorporated pressure piezoelectric pressure and bend sensors, accelerometers, ...
  • n-backer August 26, 2011 Dan JacksonPart of the Veritas Project
  • Digital Mysteries (Digital Tabletops and Collaborative Learning) August 23, 2011 Ahmed Kharrufa The mysteries learning techniques was created to develop and assess students’ higher-level thinking, with their cognitive processes being shown through their manipulation of data slips. Groups of students are given a mystery with an open question and a number of slips with clues and evidence that may point to the question’s answer. The mystery is ...
  • Tales of I August 23, 2011 Jayne Wallace Tales of I is a installation developed in collaboration with an adult mental health and learning disability development unit. Many residents of the unit have chronic dementia, and the room is intended to help trigger pleasant memories. Tales of I consists of two bespoke pieces of furniture, a wall cabinet and a television cabinet. The ...
  • Fiber Chopping Board August 11, 2011 Cuong PhamFiber Chopping Board (FCB) was designed and developed to track people’s fresh food preparation activities in a domestic kitchen. The FCB was compactly designed “as normal a chopping board as possible” (i.e. with technology that is effectively invisible to users). It adapts FiberBoard‘s technology and is a custom-made chopping board that is augmented with fibre ...
  • Measuring Cooking Competence August 11, 2011 Digital InteractionLack of cooking competence is often a contributing factor to poor diet. In this project I aim to find an objective measure of people’s cooking competence using the Ambient Kitchen as a platform to carry out my research. This information can be used to provide personalised and situated support to help the user improve both ...
  • Viewpoint August 8, 2011 Nick TaylorViewpoint is a simple, lightweight voting mechanism de­signed to allow organizations and elected representatives to solicit feedback from a community and provide residents with a ‘voice’ in local matters. Councillors and community groups can post weekly
  • Digital Cheque Book August 1, 2011 John VinesIn the research stage of the “New Approaches to Banking for the Older Old” project, we conducted interviews with people aged eighty and upwards to understand the ways they managed their finances and any struggles they had with aspects of the current system. A concern that continually came up was that the banks would stop allowing people ...
  • Secure PIN Reminder August 1, 2011 Paul DunphyWhile meant to increase security, complex PIN and password systems routinely force people to compromise sensitive information. While conducting research for the New Approaches to Banking for the Older Old project, many interviewees said that, though they were aware of the security risk, they kept written records of PINs and passwords due to difficulty remembering them. The ...
  • Telematic Dinner Party August 1, 2011 Rob ComberIn collaboration with Pollie Barden at Queen Mary, University of London, we explored how internet technology can help two remote groups in casual settings to interact with each other. We used a dinner party as the setting, as many people use meals as a way to socialise with friends and family. We used Skype as ...
  • Cheque Scanner-Shredder August 1, 2011 John VinesAlthough many older people – and particularly the ‘eighty somethings’ that took part in the New Approaches to Banking for the Older Old project – rely on the traditional cheque as a means for making payments, they are equally aware that cheques are expensive for banks to process and time consuming for those who receive them. In response to this, ...
  • Enabling Simple Public Voting and Consultation in Local Communities July 1, 2011 Nick TaylorThis project builds on the Bespoke project, which resulted in the deployment of Viewpoint, a public voting device inspired by difficulties encountered when attempting to encourage residents in a Preston estate to voice their opinions. Many residents did not want to be identified as ‘busybodies’, while others felt disenfranchised and saw little reason to participate in ...
  • Community Cheque Clearing June 1, 2011 John VinesCheques are important as a means of payment for many people, particularly the older old, as they allow them to track their expenditure, to send payments over distances without using digital technologies, and are often more safe and secure by older people than online, telephone and card-based banking. As a way of exploring how cheques might ...
  • Portion Size Estimation June 1, 2011 Rob ComberMalnutrition is a widespread problem in hospitals, especially amongst people aged 65 and above. One contributing factor is a lack of accuracy when monitoring how much patients are eating and the nutritional value of the food they consume. Methods that involve estimations by a dietician do not provide enough information, and mean that small deficits ...
  • BinCam June 1, 2011 Anja ThiemeBinCam was a personal informatics system intended to raise awareness among young people about what they throw away and how they might decrease the amount of waste they create. A camera phone was attached to the inside of a bin lid and, using the phone’s accelerometer, lid opening and closing events could be detected. Every ...
  • Nightingallery March 1, 2011 Guy SchofieldThe Nightingallery was an interactive musical installation featuring an animatronic bird. Members of the public were encouraged to approach and talk to the bird. The human voice was processed and then used to drive a synthesiser that meant the bird could talk back, both by mimicking the participant in bird song and by adding its ...
  • Embodied Selves in Transition: Disabled Young March 1, 2011 Abigail DurrantCurrently, we do not know much about what it is like for young people with physical disabilities to transition into adolescence, how a physical disability can interact with their changing body and complicate societal assumptions about how an adolescent looks and behaves, and what all of this might mean for them. The project explores the embodied ...
  • Questionable Concepts March 1, 2011 John Vines We gave postcards to the people involved in the participatory design aspect of “New Approaches to Banking for the Older Old”. These cards posed a question about a specific scenario relating to banking, inspired by some of the points raised during the interview stage. On the other side of the postcard was space to draw a ...
  • SALT: Designing Scalable Assistive Technologies and Services March 1, 2011 John VinesCurrently, health and social care institutions struggle to meet the demands of the ageing population due to insufficient capacity and resources. The potential of new technology to assist older people and promote independent healthy living is huge. However, it is hindered by issues relating to, for example, cost, lack of technological skills among the older ...
  • Ambient Kitchen – Lite January 18, 2011 Mat KiplingAK-Lite is a portable version of the Ambient Kitchen and is intended for real-world home-based deployments of our experiments in pervasive sensing and display for situated cooking support. AK-Lite consists of a set of utensils fitted with accelerometers, with extra accelerometers that can be attached to handles on ovens and taps and to food containers, ...
  • ACCEL-O-SURG November 1, 2010 Sebastian Mellor The aim of this project was to understand the changes in motor skill that take place during the early phases of learning a new fine motor skill task. For this project specifically, that motor skill was suturing, which we measured by attaching sensors to the surgical suturing instruments that the participants (medical students) used, in ...
  • Waves November 1, 2010 Jonathan HookWaves is a multi-touch interface for VJing (the live performance of visual media). The system allows performers to interact with a range of visual media by manipulating spline curves on an interactive surface. Interaction is highly visible to the audience and as such the contribution of the performer may be understood. Furthermore, the spline curves ...
  • NUILight October 17, 2010 Tom BartindaleWhen designing the lighting for an event or performance, directors have a vision of what they want the stage to look like, while lighting technicians have the knowledge required to put the director’s ideas into practice. However, it can be difficult for the two groups to communicate their knowledge to each other. NUILight (New User ...
  • OpenMovement October 11, 2010 Cassim LadhaOpenMovement is a collection of opensource hardware sensors and software tools for research use. The sensors all feature a MEMS triaxial accelerometer as a base sensor but also contain other sensors for context. There are two types of OpenMovement sensors: wireless and logging. Logging sensors are useful for taking measurements outside the lab and data collection ...
  • Photo-Sharing After a Life Disruption October 1, 2010 Rachel ClarkeExperience-centred design has focused on enriching emotional and relational aspects of technology use in people’s everyday lives. However, recent research in designing for sensitive areas of human experience has also focused on technology use in what might be considered difficult emotional life transitions, such as divorce, illness, bereavement and experiences of violence. Research that focuses on ...
  • PATINA: Personal Architectonics of Interfaces to Artefacts October 1, 2010 Madeline BalaamThrough the course of their research, scholars are faced with competing relational networks and “ontologies of space”—this being the structural limitations of, and other factors that affect the way users experience, their virtual, physical and imagined research spaces. The aim of this project is to explore the nature of future research spaces, which we believe should ...
  • Designing Technology to Support Mental Wellbeing October 1, 2010 Anja ThiemeMany therapies available to combat mental health problems such as clinical depression, borderline personality disorder or dementia are intended to combat negative symptoms. For this PhD, we posit that we can complement these existing healthcare practices with digital technology that will encourage positivity as well as diminish negativity. For example, we could support individuals while ...
  • Co-Located Collaborative Writing Using Digital Tabletops October 1, 2010 Philip HeslopPen TableThis PhD focuses on collaborative writing using technology afforded by digital tabletops, from use as a learning platform for writing skills for “novice” students, to being a collaborative tool for “expert” adult writers. We have researched related work on digital tabletops and collaborative writing tools, as well as socio-psychological and pedagogical aspects of writing and ...
  • Tune Table October 1, 2010 Tom BartindaleTune Table was a multi-touch interactive installation designed in conjunction with BBC Research and installed in the Sage Gateshead during BBC Radio 3’s Free Thinking Festival of Ideas in 2010. It was a way of introducing tangible and collaborative control to the live audio domain, allowing users to assume the role of music producers by ...
  • Quantifying Human Motion for Medical Applications October 1, 2010 Nils Hammerla Often, high accuracy activity recognition can be performed using relatively simple methods, such as through the use of sensors like accelerometers and gyroscopes. This means that activity segmentation, meaning the extraction of continuous sequences of a specific activity, is readily available for many applications. However, so far there has been relatively little work into the ...
  • Ambient Kitchen September 28, 2010 Aftab KhanThe Ambient Kitchen is a platform for research in pervasive computing that was installed at Culture Lab in 2007. It is a proof-of-concept context-aware computing environment, originally designed to demonstrate the potential for technology to support older adults live independently for longer, but since developed to explore the role of context-aware computing to support healthier ...
  • humanaquaurium September 1, 2010 Guy Schofieldhumanaquarium is a movable performance space designed to explore the ephemeral yet tangible relationship between artist and audience in the performing arts traditions. Two musicians collaborate with participants, sharing the intimacy of co-cre…
  • TEDDI: Building Management and Energy Demand September 1, 2010 Patrick OlivierThis research project involves the design and development of a sensing infrastructure that consists of networked physical (e.g. presence sensors, power consumption sensors) and virtual (e.g. calendar and room booking sensors, application usage sensors) sensors, which will provide fine-grained information about how much energy is being used, for what purpose and by whom. By applying techniques ...
  • CraftCube September 1, 2010 Dan JacksonThe CraftCube initiative presented new and exciting ways of displaying, interpreting and accessing contemporary craft with a focus on new technology. The aim of the research-based CraftCube series was to champion and expose to a broader audience practice-based research that explored the boundaries of contemporary craft and its relationship with digital technology. The freestanding CraftCube ...
  • FlirtBar August 31, 2010 Tom BartindaleFlirtBar is a set of beer mats and an interactive bar. The mats have white spots (fiducial markers) printed on their underside so that cameras under the surface of the bar are able to detect and track them. Once detected, the mats are randomly assigned a “personality” and can then interact with each other: pre-programmed ...
  • eScience on the Surface August 12, 2010 Tom BartindaleE-science experiments often require large amounts of computing power and storage resources to facilitate them, and much research has gone into providing software and hardware for these high-end needs. However, once these systems have produced data sets, there are few tools to comprehensively help researchers analyse, share and publish their findings and conclusions. eScience on the ...
  • SurfaceMouse August 1, 2010 Tom BartindaleWhile multi-touch technology would at first appear to dispense with any need for it, a computer mouse has benefits that a touch-screen cannot offer. It allows for functions such as scrolling with less movement of the hands, and enables users to click on targets with a higher degree of accuracy. We therefore developed SurfaceMouse, a ...
  • Personhood in Dementia August 1, 2010 Jayne WallaceJewellery is inherently connected to the body: as a symbol of self, as a witness to our experiences, as a conduit to transport us to other times, places and people and because it signifies aspects of identity and inter-personal relationships. The role of the body becomes acute in dementia, being something that can represent identity ...
  • Traq August 1, 2010 Dan JacksonRecent years have seen a dramatic increase in the popularity of web logs (or blogs). These can provide an extensive, varied and regularly updated source of information on any number of topics, and offer subjective opinions that may differ greatly from those offered by large or official news outlets. Though there are great opportunities to ...
  • Talking Memory Box August 1, 2010 Gavin WoodThe ‘Talking Memory Box’ was developed to allow people to digitally record, store and playback stories. It was designed for families and schools, allowing people to record and share stories and experiences that are associated with both people and an
  • Cueing for Swallowing in Parkinson’s August 1, 2010 Roisin McNaneyThis cueing device has been developed as a way to behaviourally manage drooling, which is commonly symptomatic of Parkinson’s Disease. The device was developed through a participatory design process, taking into account the needs of people with Parkinson’s Disease to ensure that the result was something they would want to wear. Existing cueing devices give auditory ...
  • Language Learning in the Wild June 1, 2010 Patrick OlivierForeign languages are generally taught within a classroom setting using textbook exercises. Despite its wide usage, there are a number of problems with this approach. Students are only able to “rehearse” the language, rather than use it practically. The classroom setting also makes it difficult for students to immerse themselves in the foreign culture. Studies ...
  • Cueing Technology for Parkinsons June 1, 2010 Roisin McNaney Approximately 70% of people with Parkinson’s Disease experience problems with swallowing. The resulting build-up of saliva can cause drooling, which is often a source of embarrassment and puts the person at risk of choking or pneumonia if the saliva gets into the lungs. Therefore, it is important that people who suffer from drooling have a ...
  • Sundroids: Energetic Workshops June 1, 2010 Rachel Clarke Sundroids was a series of workshops developed with secondary schools to explore solar electronic kits and kinetic sculpture. A design team of artists, engineers, and education researchers from University of Bremen, and Culture Lab worked together with a sustainable environmental and arts education facility in rural County Durham between June and October 2010. Existing and ...
  • Tabletop Collaborative Reading May 1, 2010 Philip HeslopThis study reports on the design, implementation, and evaluation of a digital collaborative Strategic reading (DCSR) application with regard to its effectiveness for ESL (English as a Second Language) reading. DCSR applications allow users to read collaboratively on multi-touch and multi-user digital tabletop displays, which support both face-to-face and computer-based interaction. The application created involves several ...
  • New Approaches to Banking for the Older Old May 1, 2010 John VinesAlthough there are more people aged eighty and over in the UK than ever before, current banking systems fail to cater to them. It is now almost impossible to opt out of having a bank account, using a chip and pin, and transferring money digitally—things of which many people aged eighty and above have no ...
  • Landscapes of Cross-Generational Engagement April 1, 2010 Peter WrightThe Net Neighbours scheme, which ran throughout 2005, involved local volunteers shopping online for older people, creating an opportunity for intergenerational friendship through the provision of this service. The Landscapes of Cross-Generational Engagement project aimed to build on this intergenerational engagement, supporting it while considering issues of place, environment and community. The intention was to ...
  • AEGIS April 1, 2010 Stephen LindsayTechnology can be of great assistance in leading an active and independent life. However, ICT development often fails to take into consideration the needs of some groups, such as older people and those with disabilities. The AEGIS project (Assisting the Elderly and Disabled Generation using a Behavior Modelling Intelligent System) is attempting to develop an ...
  • Livewell: Lifestyle Interventions March 1, 2010 Patrick OlivierThe increasing burden of frailty and chronic poor health currently accompanying longevity is a public health problem and there is a challenge to health researchers to find ways to help people improve their health and maintain their well-being throughout the course of their lives. There are many factors that affect a person’s health as they ...
  • My Great North Run March 1, 2010 Tom Bartindale‘My Great North Run’ is a multimodal museum installation and connected website that archives stories, photographs and drawings from the last thirty years of the Great North Run.
  • Lovers’ Box March 1, 2010 Anja ThiemeThe Lovers’ Box is a digital artefact designed to engage couples in reflections on their relationship. Users open their personalised wooden box with a key that they then place on an RFID reader inside to play a recorded message. This can be anything the couples want: a video, a slideshow, an audio message and so ...
  • VERITAS January 1, 2010 Stephen Lindsay Although the potential of digital technology to assist older people and people with cognitive and physical impairments is huge, often technology is not designed in a way that fully takes into account the needs of these groups in terms of how accessible it will be. The VERITAS project’s aim is that future ICT products and ...
  • Ferromagnetic Input Devices November 1, 2009 Jonathan HookWe used ferromagnetic sensing to create Ferrosynth, a reconfigurable interface device designed to offer new possibilities to musicians for creating synthesised output. The system worked by placing ferrous objects on the surface of a sensing device. As the user manipulated the objects, a series of magnetic coils inside the device generated output based on changes ...
  • SiDE: Social Inclusion through the Digital Economy October 1, 2009 Patrick OlivierSiDE is an interdisciplinary research project aimed at realising the potential for digital technologies to transform the lives of people who are socially excluded. Poor health, disability, family breakdown, poverty and unemployment are just some of the reasons why people of all ages may become marginalised in society. SiDE researchers are therefore working directly with ...
  • Stories Table October 1, 2009 Tom BartindaleStories Table was a creative writing-based interactive art installation that we built for the Sage Gateshead. We used a short-throw projector and a repurposed table from the Art Therapy project.  The installation contained a number of pieces of creative writing by schoolchildren, as well as audio content. Users interacted with the table using small, themed ...
  • Interaction Design for Live Events September 1, 2009 Tom BartindaleLive events offer a unique domain for interaction design and research. Many of these environments involve large complex tasks, performed by teams containing a range of skills and experience. In practice, events are time critical, cognitively intensive and have a far reaching effect on many different people in their audiences.
  • Soundtrack Controlled Cinematographic Systems September 1, 2009 Guy SchofieldLighting and visuals in the form of projected video can greatly augment live music performances, and are becoming increasingly expected during performances in order to maintain the interest of the audience and to support an act’s identity. While advanced knowledge of programming is no longer required for musicians to be able to produce videos that ...
  • Computational Cinematography August 1, 2009 Guy Schofield As 3D virtual environments become more realistic, there is an increasing demand for more immersive interactive narratives, but it is difficult to come up with camera control techniques that can contribute to this because of the unplanned nature of the storytelling. In response to this, therefore, we developed a fully automated system that constructed a ...
  • Art Therapy Easels August 1, 2009 Tom BartindaleThe Art Therapy Easels followed on from the Art Therapy tables. Their development was a collaboration with Jesse Hoey at the University of Waterloo. The easels we developed were fully adjustable, with a high resolution, highly sensitive multi-touch screen based on Frustrated Total Internal Reflection (FTIR). Users could interact with this screen through both direct touch and the use of another ...
  • Lindow Man August 1, 2009 Tom BartindaleTabletop interaction technology is still in its infancy and the absence of widely accessible multi-touch hardware and software products has meant that the majority of existing systems are at best research prototypes. The goal of the proposed partnership
  • Art Therapy Tables July 1, 2009 Tom BartindaleDuring art therapy sessions, the therapist increases the level of art with which the client can engage if the client becomes distracted, thus bringing their focus back to the therapy. Dundee University developed a system that could monitor whether the client was becoming distracted or not. Simultaneously, we created a multi-touch table based on Frustrated ...
  • FiberBoard May 1, 2009 Dan JacksonMulti-touch displays offer a number of advantages over single-touch displays, such as enabling more than one person to use a device and allowing for multi-finger gestures. One kind of multi-touch technology uses infrared light (IR), which lies outside the visible spectrum and is unaffected by the light required for a display. A former major disadvantage ...
  • User-centred Healthcare Design April 1, 2009 Peter WrightThe state of the health of Britain’s population and the ways medical professionals are expected to respond to health issues have changed drastically in the sixty years since the NHS was set up. Older people often have multiple health issues rather than one illness, while the number of people with chronic illnesses has increased. Commercially ...
  • Bespoke: Increasing Social Inclusion through Community Journalism and Bespoke Design April 1, 2009 Nick TaylorDigital technologies are often not affordable by the poor or usable by older people and people with disabilities. This can lead to these groups being excluded from the digital and social world, as they cannot benefit from the connections to other people and businesses enabled by technology. The Bespoke project aimed to tackle this problem at ...
  • Balance@Home April 1, 2009 Rob Comber The aim of this project is to help European citizens to obtain consumer solutions for hassle-free guidance towards a balanced lifestyle regarding meal planning and preparation and personal choice. We explore methods for inferring eating habits in an unobtrusive way, and seek to use this information to provide situated feedback on meal planning and preparation, ...
  • IRIS: Integrated Research in Interactive Storytelling January 1, 2009 Guy SchofieldInteractive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the action of a well-known play, resulting in a different ending from the one they are familiar with. The aim of the IRIS project was to improve interactive storytelling technologies ...
  • Landnote October 1, 2008 Dan JacksonLandNote was developed as part of the Contested Common Land project. It was tool to provide interactive online maps for each of the case study areas examined as part of the project: Eskdale in Cumbria, Ingleton in North Yorkshire, the Elan and Claerwen Valleys in Powys, and Brancaster and Thornham in Norfolk. For each case study ...
  • MappMal: Multidisciplinary Approaches to Prevention of Malnutrition October 1, 2008 Rob ComberFour in ten people over the age of 65 are at risk of becoming malnourished or of their condition worsening in hospital. This leads to an increased risk of complications and longer hospital stays. Furthermore, the toll of the high rate of malnutrition on healthcare costs is estimated at more than £7.3 billion a year. ...
  • Graphical Passwords September 13, 2008 Paul DunphyAlphanumeric passwords are a prevalent form of user authentication, and many people must remember several passwords in their day-to-day lives. Often, these passwords must fulfil specific requirements: for example, they must be a certain length or contain both numbers and letters. Though these requirements are intended to increase password security, they can inhibit memorability and ...
  • Digital Technology in Play Therapy with Children September 1, 2008 Olga Pykhtina This PhD investigates how children and play therapists could use digital technology at different stages of play therapy. The study also aims to establish a para­digm of understanding of the advantages and disadvantages of the use of multi-touch digital technology in play therapy. We followed non-directive play therapy principles and theories to design a creative, ...
  • Keeping in Touch Every Day August 1, 2008 Stephen LindsayFor the KITE (Keeping in Touch Every Day) project, we developed two prototype devices in collaboration with two people with dementia and their carers. The devices were intended to assist the particular individuals involved in the project in the maintenance of solitary activities outside the house and help alleviate fears they or their carers may ...
  • Media Crate July 1, 2008 Tom BartindaleLive media production incorporates a series of different hardware tools, media types and outputs. Coordinating all of these things is a high intensity task that presents a number of issues, including time-consuming setup, a wide array of control systems to learn and remember, and a level of complexity that prevents novice team members from operating ...
  • Human Activity Recognition for Pervasive Interaction February 1, 2008 Cuong Pham In this project, we developed a Human Activity Recognition (HAR) framework using sensors embedded into kitchen utensils. The first version of HAR framework, Slice&Dice, was developed to detect 11 low-level, fine-grained food preparation activities using modified Wii Remotes integrated into three knives and one serving spoon. This was followed by the real-time version of HAR, ...
  • SMART2: Self-management and Rehabiliation Technologies January 1, 2008 Peter WrightThe prolonged nature of chronic illnesses means that those who suffer from them, as well as those close to them such as family members, must have an understanding of and learn to manage the symptoms to allow them to maintain a good quality of life. The aim of the SMART2 project was to investigate how ...
  • OASIS January 1, 2008 Stephen Lindsay Older people face a number of issues that may impact upon their emotional or physical wellbeing, such as difficulty living independently. The number of people aged 60 and over has tripled over the last fifty years and is expected to more than triple again in the coming fifty years. Digital technology has also developed rapidly ...
  • NERVE: North East Regional Visualisation Enviroment October 1, 2007 Patrick Olivier More than 90% of the data for regional organisations such as utilities, local government and emergency services relates to a spatial location. Individual regional organisations therefore create and maintain models of the region in order to support their activities. They are now required to share the data they collect so it can be used for ...
  • Expressive Interaction September 1, 2007 Jonathan HookExpression, “the action of making known one’s thoughts or feelings”, relates to the conveyance of ideas and emotion through the manipulation of a medium. In music, for example, expression inhabits the nuances of a performance and is often associated with communicating emotion or evoking an emotional response in the audience. Similarly, in art a work ...
  • KITE: Keeping in touch every day July 1, 2007 Stephen Lindsay People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonable, this can prevent the maintenance of healthy, useful and enjoyable practices that people with mild to moderate dementia are often otherwise capable of carrying out, such as ...
  • Life Logging July 1, 2007 Esmail MohamedThis project aims to collect data about people’s daily life experiences through different digital devices. One such digital device is SenseCam which automatically captures images every 30 seconds. It combines sensors with conventional camera
  • Contested Common Land February 1, 2007 Dan Jackson This research project placed the sustainable management of Commons in historical perspective. Four case studies were used to illustrate the changing patterns of land use, differing management principles and regulatory mechanisms applied to common land from the seventeenth century to the modern day. These case studies were drawn from Commons around England and Wales: Eskdale ...
  • Vidipedia: Community Indexing for Audiovisual Material October 1, 2006 Dan Jackson Video is the most popular media format, and the potential value hidden in the tens of millions of hours of footage in the world’s media archives is enormous. However, such a great volume of footage also means that it is very difficult to search within it for anything specific. In order to facilitate access, archive ...
  • Engaging Older Adults & People with Dementia in Design October 1, 2006 Stephen LindsayAn ageing population and a rise in dementia among the older community mean that it is becoming increasingly important for people who are designing digital technologies to engage older people in the process. However, it is rare in the field of HCI for research to even refer to older adults. For example, at a recent ...
  • AMUC: Associated motion capture user categories August 1, 2006 David Green Performing arts use motion-capture tools for activities ranging from live productions to creative screen-bound works, choreographic notation and archiving. These activities have shaped original interdisciplinary platforms, combining artistic performance skills with research from sectors such as biomechanics, sensor development, information processing and display. While captured human movement data could be theoretically interesting to a variety ...
  • Persuasive Dialogue April 1, 2005 John ShearerEmbodied conversation agents (ECAs) are virtual humans that are able to converse with people by producing and responding to verbal and non-verbal communication, including varied facial expressions, hand gestures and other body language. Since face-to-face communication is a highly efficient means of interaction, ECAs are a promising technology with which users can enter into dialogues ...