PhD Projects

PhD Projects

Current PhD Projects

  • DecorAction
    DecorAction is a PhD project where we explore interaction techniques with decorative objects that surrounds our environments, extending their capabilities, meanings and value furth...
    Sara Nabil
  • Metadating: Exploring the Romance of Personal Data
    'Metadating’ was a future-focused speed dating event where single participants were invited to 'explore the romance of personal data'. Participants engaged in reflection and self-t...
    Chris Elsden
  • Understanding Smart Journal Practices
    Taking a diary has long been an envisaged use of a smartphone. However, there are an emerging class of smartphone apps such as DayOne, Momento and HeyDay which go further than ...
    Chris Elsden
  • Digital Public What?… An Interactive Design Documentary Prototype
    Since the phrase ‘Digital Public Space’ was coined (Ageh, 2012), the notion of a ‘digital public space’ has been explored and problematized through a variety of research projects t...
    David Green
  • Red Tales: A Participatory Interactive Documentary
    Red Tales is a participatory interactive documentary about red squirrel conservation in the UK. It is composed entirely of user-generated content from diverse and geographically se...
    David Green
  • App Movement – Community Commissioning of Mobile Technologies
    App Movement is a platform that was developed at Open Lab which enables any individual, community or organisation to propose, design and automatically generate a multi-platform m...
    Andrew Garbett
  • Cinehack: Cape Town
    Cinehack: Cape Town is a Participatory Action Research (PAR) project, which involved the production of music videos with musicians from the Cape Town Hip hop community. PAR involve...
    David Green
  • Thinking Through Making: a practical approach to research and knowledge creation.
    In recent years, Tim Ingold has articulated and asserted the importance of making as a methodology in anthropology, archaeology, art and architecture. His work adds t...
    Tim Shaw
  • The Development and Evaluation of a Peer Support System for Children and Young People with Type 1 Diabetes
    Diabetes is one of the most prevalent non-communicable diseases in the world today and numbers of affected individuals in the UK are predicted to rise, raising concerns not only fo...
    Mary Webster
  • Forays into Disability Discrimination Law and Ubiquitious Computing
    What is the use of an assistive technology if the people who could benefit from it are not in practise able to access it? For many people with disabilities, this is a particular...
    Reuben Kirkham
  • Situated Remembering with Digital Technologies
    Digital technologies, particularly ubiquitous, social and cloud computing, provide new opportunities and challenges for human memory which have led researchers in HCI to consid...
    Chris Elsden
  • Recording Scholarly Throughts
    In many disciplines video is becoming a major vehicle for dissemination, and documentary videos are often presented as evidence for research in conferences. However, I would...
    Ko-Le Chen
  • Autonomous Behaviour in Tangible User Interfaces as a Design Factor
    The use of autonomous behaviour in Tangible User Interfaces can potentially create a compelling and new kind of interaction between humans and computers. I motivate this argument b...
    Diana Nowacka
  • Computational analysis of behaviour to detect and predict disease in animals.
    Livestock are a key component in the Human food-chain. Ensuring their wellbeing is therefore of critical importance. In today's food aware society, maintaining the highest levels o...
    Rob Thompson
  • Intimate Care
        March 2013. Design Workshop Pelvic Fitness (Graphic Report) More @ Intimate Care  ...
    Teresa Almeida
  • Supporting Parental Engagement in Early-Life Communication through Play
    Appropriate language development is an important outcome of early-life development, significantly impacting outcomes both during childhood and later life. For example, it can resul...
    Kevin Marshall
  • Narrative led Design for Civic Action
    Participatory processes of narrating and sharing personal stories can provide powerful platforms for dialogue, reflection and enquiry among different communities and social groups,...
    Clara Crivellaro
  • Playful design
    The sociologist Johan Huizinga argues that play is the basis for all ritual, myth, art and wisdom, and as our working lives become entwined with our social lives the boundary betwe...
    Gavin Wood
  • The filter bubble of recommendation systems
    Serendipity through Social Search
    Aim: To stimulate serendipitous discovery of new web content by leveraging the Social Network Graph to augment search results.   The web provides us with a wealth of...
    Andrew Garbett
  • Citizen-Generated Narratives
    As user-generated audiovisual content floods social media sites such as YouTube, Vimeo and Soundcloud, do current categorisation and search facilities provide adequate means to ide...
    David Green
  • Form Follows Experience
    This project aims to develop an experiential approach to designing meaningful artefacts through 3D technology for technological empowerment and education. By augmenting and cust...
    Bettina Nissen
  • Integrated Video Game Controllers
    I am working on interface designs for video games across many different genres and game play styles. Video games are inherently interactive, yet modern input controllers are physic...
    Tom Smith
  • Exploring the design space of digital voting for participation
    This PhD project is an experiment into participatory methods in voting systems. Its goal is to explore how electronic voting and electronic democracy applications can support d...
    Vasilis Vlachokyriakos
  • Digital Mysteries (Digital Tabletops and Collaborative Learning)
    The mysteries learning techniques was created to develop and assess students’ higher-level thinking, with their cognitive processes being shown through their manipulation of da...
    Ahmed Kharrufa
  • Measuring Cooking Competence
    Lack of cooking competence is often a contributing factor to poor diet. In this project I aim to find an objective measure of people's cooking competence using the Ambient Kitchen ...
    Digital Interaction
  • Photo-Sharing After a Life Disruption
    Experience-centred design has focused on enriching emotional and relational aspects of technology use in people’s everyday lives. However, recent research in designing for sensitiv...
    Rachel Clarke
  • Designing Technology to Support Mental Wellbeing
    Many therapies available to combat mental health problems such as clinical depression, borderline personality disorder or dementia are intended to combat negative symptoms. For thi...
    Anja Thieme
  • Pen Table
    Co-Located Collaborative Writing Using Digital Tabletops
    This PhD focuses on collaborative writing using technology afforded by digital tabletops, from use as a learning platform for writing skills for “novice” students, to being a colla...
    Philip Heslop
  • Quantifying Human Motion for Medical Applications
    Often, high accuracy activity recognition can be performed using relatively simple methods, such as through the use of sensors like accelerometers and gyroscopes. This means th...
    Nils Hammerla
  • Interaction Design for Live Events
    Live events offer a unique domain for interaction design and research. Many of these environments involve large complex tasks, performed by teams containing a range of skills and e...
    Tom Bartindale
  • Soundtrack Controlled Cinematographic Systems
    Lighting and visuals in the form of projected video can greatly augment live music performances, and are becoming increasingly expected during performances in order to maintain the...
    Guy Schofield
  • Graphical Passwords
    Alphanumeric passwords are a prevalent form of user authentication, and many people must remember several passwords in their day-to-day lives. Often, these passwords must fulfil sp...
    Paul Dunphy
  • Digital Technology in Play Therapy with Children
    This PhD investigates how children and play therapists could use digital technology at different stages of play therapy. The study also aims to establish a para­digm of underst...
    Olga Pykhtina
  • Human Activity Recognition for Pervasive Interaction
    In this project, we developed a Human Activity Recognition (HAR) framework using sensors embedded into kitchen utensils. The first version of HAR framework, Slice&Dice, was...
    Cuong Pham
  • Expressive Interaction
    Expression, “the action of making known one's thoughts or feelings”, relates to the conveyance of ideas and emotion through the manipulation of a medium. In music, for example, exp...
    Jonathan Hook
  • Life Logging
    This project aims to collect data about people’s daily life experiences through different digital devices. One such digital device is SenseCam which automatically captures images e...
    Esmail Mohamed
  • Engaging Older Adults & People with Dementia in Design
    An ageing population and a rise in dementia among the older community mean that it is becoming increasingly important for people who are designing digital technologies to engage ol...
    Stephen Lindsay
  • Persuasive Dialogue
    Embodied conversation agents (ECAs) are virtual humans that are able to converse with people by producing and responding to verbal and non-verbal communication, including varied fa...
    John Shearer
 

Archive

Completed PhD Projects

  • Interaction Design for Live Events
    Live events offer a unique domain for interaction design and research. Many of these environments involve large complex tasks, performed by teams containing a range of skills and e...
    Tom Bartindale
  • Soundtrack Controlled Cinematographic Systems
    Lighting and visuals in the form of projected video can greatly augment live music performances, and are becoming increasingly expected during performances in order to maintain the...
    Guy Schofield
  • Graphical Passwords
    Alphanumeric passwords are a prevalent form of user authentication, and many people must remember several passwords in their day-to-day lives. Often, these passwords must fulfil sp...
    Paul Dunphy
  • Human Activity Recognition for Pervasive Interaction
    In this project, we developed a Human Activity Recognition (HAR) framework using sensors embedded into kitchen utensils. The first version of HAR framework, Slice&Dice, was...
    Cuong Pham
  • Expressive Interaction
    Expression, “the action of making known one's thoughts or feelings”, relates to the conveyance of ideas and emotion through the manipulation of a medium. In music, for example, exp...
    Jonathan Hook
  • Life Logging
    This project aims to collect data about people’s daily life experiences through different digital devices. One such digital device is SenseCam which automatically captures images e...
    Esmail Mohamed
  • Engaging Older Adults & People with Dementia in Design
    An ageing population and a rise in dementia among the older community mean that it is becoming increasingly important for people who are designing digital technologies to engage ol...
    Stephen Lindsay
  • Persuasive Dialogue
    Embodied conversation agents (ECAs) are virtual humans that are able to converse with people by producing and responding to verbal and non-verbal communication, including varied fa...
    John Shearer