Research Projects

Funded Projects

Current funded projects

  • Centre for Doctoral Training in Digital Civics
    Across the UK political spectrum there is a consensus that communities need to play a greater role in local government, both in the decisions made that affect people's everyday liv...
    Patrick Olivier
  • MyPlace: Mobility and PLace for the Age-friendly City Environment
    The aim of MyPlace is to develop and test through real-world research a digital platform and toolkit that will enable members of the public to engage with local councils and other ...
    John Vines
  • The Creative Exchange
    The Creative Exchange (CX) is a Knowledge Exchange Hub for the Creative Economy. We aim to develop strategic partnerships with creative businesses and cultural organisations, s...
    Peter Wright
  • SALT: Designing Scalable Assistive Technologies and Services
    Currently, health and social care institutions struggle to meet the demands of the ageing population due to insufficient capacity and resources. The potential of new technology to ...
    John Vines
  • TEDDI: Building Management and Energy Demand
    This research project involves the design and development of a sensing infrastructure that consists of networked physical (e.g. presence sensors, power consumption sensors) and vir...
    Patrick Olivier
  • SiDE: Social Inclusion through the Digital Economy
    SiDE is an interdisciplinary research project aimed at realising the potential for digital technologies to transform the lives of people who are socially excluded. Poor health, dis...
    Patrick Olivier
 
  • Out of Bounds
    Charting an Alternative A-Z of the Nation This project reimagines the poetic map of Britain. During 2016 literary critics, poets, computer scientists, students, teachers and arts ...
    David Green
  • Diri – the actuated helium balloon: a study of autonomous behaviour in interfaces
    As the sophistication of ubiquitous computing technologies increases, with advances in processing power and decreases in size users are being confronted with increasingly in...
    Diana Nowacka
  • School in the Cloud web platform
    The School in the Cloud combines SOLEs and the Granny Cloud together through seven experimental facilities funded by the TED prize. In addition, countless teachers around the world...
    James Stanfield
  • Automated Detection of Health and Welfare Problems in Pigs
    Justification Subclinical & clinical disease are the main factors responsible for pig system inefficiency, resulting in reductions in productivity and pig welfare. Cur...
    Thomas Ploetz
  • Cinehack
    Cinehack is about hacking film. It’s about the stuff you won’t learn at film school… Cinehack's aim is to support lo/no-budget filmmakers and provide a place to gain and share i...
    David Green
  • CuRAtOR: Challenging online feaR And OtheRing
    Cultures of fear can be spread, either deliberately or otherwise, by a wide range of agents including the media, government, science, the arts, industry and politics. The ease ...
    John Vines
  • The Trust Map
    Digital resources are powerful tools that can aid in the process of community building. In this project, we are exploring the ways in which trust (and legacies of mistrust) can lea...
    John Vines
  • Loneliness in the Digital Age
    Loneliness is one of the most significant challenges facing Western society in the 21st century. Not only does research suggest that 1 in 10 people are lonely, our radically tr...
    John Vines
  • Cinehack: Cape Town
    Cinehack: Cape Town is a Participatory Action Research (PAR) project, which involved the production of music videos with musicians from the Cape Town Hip hop community. PAR involve...
    David Green
  • Centre for Doctoral Training in Digital Civics
    Across the UK political spectrum there is a consensus that communities need to play a greater role in local government, both in the decisions made that affect people's everyday liv...
    Patrick Olivier
  • MyPlace: Mobility and PLace for the Age-friendly City Environment
    The aim of MyPlace is to develop and test through real-world research a digital platform and toolkit that will enable members of the public to engage with local councils and other ...
    John Vines
  • Google Glass for people with Parkinson’s
    Parkinson’s disease (PD) is a progressive neurological condition affecting up to 10 million people worldwide. It manifests itself in motor symptoms including rigidity, tremor and b...
    John Vines
  • Automated Screening for Pig Pathologies at Abattoir
    Visual inspection of carcasses is an important factor for ensuring the quality of meat products. However, manual inspection puts a strain on meat inspector resources, which...
    Thomas Ploetz
  • The Poetics of the Archive: Creative and Community Engagement with the Bloodaxe Archive
    This AHRC funded, 18 month project explores the 60 000 item archive of Bloodaxe Books, one of the most eminent and innovative contemporary poetry publishers in the world. This coll...
    Tom Schofield
  • Family Rituals 2.0
    Family Rituals 2.0 is looking at the evolving nature of family life for people working away from home. How do mobile workers balance their work and life commitments? How does and c...
    David Kirk
  • Charting the Digital Lifespan
    We have yet to experience a complete lifespan in the Digital Age, from conception to death in old age. Those who have grown up interacting with digital technology are still rel...
    Abigail Durrant
  • Plenopticon
      http://www.plenopticon.co.uk Plenopticon is a system for video playback with dynamically adaptive depth of field, a technique allowing viewer control of the on-scr...
    David Green
  • Automatic Assessment of Problem Behaviour
    In certain disabilities, children and young adults can exhibit a range of extreme problem behaviours, including episodes of biting, kicking and self-injurious behaviour which might...
    Aftab Khan
  • The Creative Exchange
    The Creative Exchange (CX) is a Knowledge Exchange Hub for the Creative Economy. We aim to develop strategic partnerships with creative businesses and cultural organisations, s...
    Peter Wright
  • Lifelong Health and Wellbeing
    Older people are accounting for an increasingly higher percentage of the UK’s population, with life expectancy rising at an unprecedented rate and predictions that by 2033, 25%...
    Patrick Olivier
  • Digital Originals
    Date: January 2012 - July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Bu...
    Jonathan Hook
  • LanCook
    Following the success of the “Language Learning in the Wild” project, which used the Ambient Kitchen as a platform for Task-Based Learning of French, we began working with the Scho...
    Madeline Balaam
  • .NET Gadgeteer
    In collaboration with Microsoft Research, we are developing and using .NET Gadgeteer in our own research, as well as running workshops, and developing new modules....
    Tom Bartindale
  • Activity Recognition to Improve Motor Performance in Parkinson’s Disease
    Through sensors worn on the body or embedded into objects of daily use we can infer the activities performed by a subject. Extracting the characteristics of the data collected ...
    Nils Hammerla
  • UXCodes: Decoding User Experience Qualities
    User Experience (UX) is a complex but promising concept in the field of Human-Computer Interaction (HCI). More research is now being focused on Quality of Experience (QoE), and the...
    Marianna Obrist
  • TRUMP: A TRUsted Mobile Platform for the Self – Management of Chronic Illness
    Chronic illnesses are now the leading cause of death in both developing and developed countries. While the UK and India have very different practices and structures for healthcare ...
    Konstantinos Kazakos
  • Ageing in Place
    Demographic ageing has raised many issues for policy and practice, particularly in terms of how society should best support and care for the ageing population. Governments around t...
    Katie Brittain
  • Enabling Simple Public Voting and Consultation in Local Communities
    This project builds on the Bespoke project, which resulted in the deployment of Viewpoint, a public voting device inspired by difficulties encountered when attempting to encourage ...
    Nick Taylor
  • Embodied Selves in Transition: Disabled Young
    Currently, we do not know much about what it is like for young people with physical disabilities to transition into adolescence, how a physical disability can interact with their c...
    Abigail Durrant
  • SALT: Designing Scalable Assistive Technologies and Services
    Currently, health and social care institutions struggle to meet the demands of the ageing population due to insufficient capacity and resources. The potential of new technology to ...
    John Vines
  • ACCEL-O-SURG
    The aim of this project was to understand the changes in motor skill that take place during the early phases of learning a new fine motor skill task. For this project specifica...
    Sebastian Mellor
  • PATINA: Personal Architectonics of Interfaces to Artefacts
    Through the course of their research, scholars are faced with competing relational networks and “ontologies of space”—this being the structural limitations of, and other factors th...
    Madeline Balaam
  • TEDDI: Building Management and Energy Demand
    This research project involves the design and development of a sensing infrastructure that consists of networked physical (e.g. presence sensors, power consumption sensors) and vir...
    Patrick Olivier
  • Language Learning in the Wild
    Foreign languages are generally taught within a classroom setting using textbook exercises. Despite its wide usage, there are a number of problems with this approach. Students are ...
    Patrick Olivier
  • Cueing Technology for Parkinsons
    Approximately 70% of people with Parkinson’s Disease experience problems with swallowing. The resulting build-up of saliva can cause drooling, which is often a source of embarras...
    Roisin McNaney
  • New Approaches to Banking for the Older Old
    Although there are more people aged eighty and over in the UK than ever before, current banking systems fail to cater to them. It is now almost impossible to opt out of having a ba...
    John Vines
  • Landscapes of Cross-Generational Engagement
    The Net Neighbours scheme, which ran throughout 2005, involved local volunteers shopping online for older people, creating an opportunity for intergenerational friendship through t...
    Peter Wright
  • AEGIS
    Technology can be of great assistance in leading an active and independent life. However, ICT development often fails to take into consideration the needs of some groups, such as o...
    Stephen Lindsay
  • Livewell: Lifestyle Interventions
    The increasing burden of frailty and chronic poor health currently accompanying longevity is a public health problem and there is a challenge to health researchers to find ways to ...
    Patrick Olivier
  • My Great North Run
    ‘My Great North Run’ is a multimodal museum installation and connected website that archives stories, photographs and drawings from the last thirty years of the Great North Run....
    Tom Bartindale
  • VERITAS
    Although the potential of digital technology to assist older people and people with cognitive and physical impairments is huge, often technology is not designed in a way that f...
    Stephen Lindsay
  • SiDE: Social Inclusion through the Digital Economy
    SiDE is an interdisciplinary research project aimed at realising the potential for digital technologies to transform the lives of people who are socially excluded. Poor health, dis...
    Patrick Olivier
  • User-centred Healthcare Design
    The state of the health of Britain’s population and the ways medical professionals are expected to respond to health issues have changed drastically in the sixty years since the NH...
    Peter Wright
  • Bespoke: Increasing Social Inclusion through Community Journalism and Bespoke Design
    Digital technologies are often not affordable by the poor or usable by older people and people with disabilities. This can lead to these groups being excluded from the digital and ...
    Nick Taylor
  • Balance@Home
    The aim of this project is to help European citizens to obtain consumer solutions for hassle-free guidance towards a balanced lifestyle regarding meal planning and preparation ...
    Rob Comber
  • IRIS: Integrated Research in Interactive Storytelling
    Interactive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the actio...
    Guy Schofield
  • MappMal: Multidisciplinary Approaches to Prevention of Malnutrition
    Four in ten people over the age of 65 are at risk of becoming malnourished or of their condition worsening in hospital. This leads to an increased risk of complications and longer ...
    Rob Comber
  • SMART2: Self-management and Rehabiliation Technologies
    The prolonged nature of chronic illnesses means that those who suffer from them, as well as those close to them such as family members, must have an understanding of and learn to m...
    Peter Wright
  • OASIS
    Older people face a number of issues that may impact upon their emotional or physical wellbeing, such as difficulty living independently. The number of people aged 60 and over ha...
    Stephen Lindsay
  • NERVE: North East Regional Visualisation Enviroment
    More than 90% of the data for regional organisations such as utilities, local government and emergency services relates to a spatial location. Individual regional organisations...
    Patrick Olivier
  • KITE: Keeping in touch every day
    People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonab...
    Stephen Lindsay
  • Contested Common Land
    This research project placed the sustainable management of Commons in historical perspective. Four case studies were used to illustrate the changing patterns of land use, diffe...
    Dan Jackson
  • Vidipedia: Community Indexing for Audiovisual Material
    Video is the most popular media format, and the potential value hidden in the tens of millions of hours of footage in the world’s media archives is enormous. However, such a gr...
    Dan Jackson
  • AMUC: Associated motion capture user categories
    Performing arts use motion-capture tools for activities ranging from live productions to creative screen-bound works, choreographic notation and archiving. These activities hav...
    David Green
 

Archive

Completed Projects

  • Plenopticon
      http://www.plenopticon.co.uk Plenopticon is a system for video playback with dynamically adaptive depth of field, a technique allowing viewer control of the on-scr...
    David Green
  • Ageing in Place
    Demographic ageing has raised many issues for policy and practice, particularly in terms of how society should best support and care for the ageing population. Governments around t...
    Katie Brittain
  • Enabling Simple Public Voting and Consultation in Local Communities
    This project builds on the Bespoke project, which resulted in the deployment of Viewpoint, a public voting device inspired by difficulties encountered when attempting to encourage ...
    Nick Taylor
  • ACCEL-O-SURG
    The aim of this project was to understand the changes in motor skill that take place during the early phases of learning a new fine motor skill task. For this project specifica...
    Sebastian Mellor
  • Language Learning in the Wild
    Foreign languages are generally taught within a classroom setting using textbook exercises. Despite its wide usage, there are a number of problems with this approach. Students are ...
    Patrick Olivier
  • Cueing Technology for Parkinsons
    Approximately 70% of people with Parkinson’s Disease experience problems with swallowing. The resulting build-up of saliva can cause drooling, which is often a source of embarras...
    Roisin McNaney
  • New Approaches to Banking for the Older Old
    Although there are more people aged eighty and over in the UK than ever before, current banking systems fail to cater to them. It is now almost impossible to opt out of having a ba...
    John Vines
  • Landscapes of Cross-Generational Engagement
    The Net Neighbours scheme, which ran throughout 2005, involved local volunteers shopping online for older people, creating an opportunity for intergenerational friendship through t...
    Peter Wright
  • AEGIS
    Technology can be of great assistance in leading an active and independent life. However, ICT development often fails to take into consideration the needs of some groups, such as o...
    Stephen Lindsay
  • My Great North Run
    ‘My Great North Run’ is a multimodal museum installation and connected website that archives stories, photographs and drawings from the last thirty years of the Great North Run....
    Tom Bartindale
  • User-centred Healthcare Design
    The state of the health of Britain’s population and the ways medical professionals are expected to respond to health issues have changed drastically in the sixty years since the NH...
    Peter Wright
  • Bespoke: Increasing Social Inclusion through Community Journalism and Bespoke Design
    Digital technologies are often not affordable by the poor or usable by older people and people with disabilities. This can lead to these groups being excluded from the digital and ...
    Nick Taylor
  • IRIS: Integrated Research in Interactive Storytelling
    Interactive storytelling endeavours to implement systems that will create narratives in which the user can become fully involved. For example, a user could interfere with the actio...
    Guy Schofield
  • SMART2: Self-management and Rehabiliation Technologies
    The prolonged nature of chronic illnesses means that those who suffer from them, as well as those close to them such as family members, must have an understanding of and learn to m...
    Peter Wright
  • OASIS
    Older people face a number of issues that may impact upon their emotional or physical wellbeing, such as difficulty living independently. The number of people aged 60 and over ha...
    Stephen Lindsay
  • NERVE: North East Regional Visualisation Enviroment
    More than 90% of the data for regional organisations such as utilities, local government and emergency services relates to a spatial location. Individual regional organisations...
    Patrick Olivier
  • KITE: Keeping in touch every day
    People with dementia commonly experience memory problems. A concern for both them and their carers, therefore, is that they will become lost while out alone. While not unreasonab...
    Stephen Lindsay
  • Contested Common Land
    This research project placed the sustainable management of Commons in historical perspective. Four case studies were used to illustrate the changing patterns of land use, diffe...
    Dan Jackson
  • Vidipedia: Community Indexing for Audiovisual Material
    Video is the most popular media format, and the potential value hidden in the tens of millions of hours of footage in the world’s media archives is enormous. However, such a gr...
    Dan Jackson
  • AMUC: Associated motion capture user categories
    Performing arts use motion-capture tools for activities ranging from live productions to creative screen-bound works, choreographic notation and archiving. These activities hav...
    David Green