Things

Things

Things we have designed and made

  • How to Make A Music Video ‘Zine
    Drawing upon previous fieldwork in Cape Town, we produced a lo-fi, easily-reproducable, field-guide/manual in the form of a 'zine entitled 'how to make a music video'. The 'zine is...
    David Green
  • Digital Public What?… An Interactive Design Documentary Prototype
    Since the phrase ‘Digital Public Space’ was coined (Ageh, 2012), the notion of a ‘digital public space’ has been explored and problematized through a variety of research projects t...
    David Green
  • Red Tales: A Participatory Interactive Documentary
    Red Tales is a participatory interactive documentary about red squirrel conservation in the UK. It is composed entirely of user-generated content from diverse and geographically se...
    David Green
  • Affinity – Create4Dementia Hack
      The Create4Dementia hack event hosted 50+ hackers with skills in software, design and healthcare to develop innovative technologies for those living with dementia in 24...
    Andrew Garbett
  • App Movement – Community Commissioning of Mobile Technologies
    App Movement is a platform that was developed at Open Lab which enables any individual, community or organisation to propose, design and automatically generate a multi-platform m...
    Andrew Garbett
  • Bootlegger
    Bootlegger is a revolutionary new tool for shooting live event videos using mobile phones. Musicians and fans can connect using Bootlegger to produce high-quality multi-camera conc...
    Tom Bartindale
  • Cinehack
    Cinehack is about hacking film. It’s about the stuff you won’t learn at film school… Cinehack's aim is to support lo/no-budget filmmakers and provide a place to gain and share i...
    David Green
  • Past Paths – Reconceptualising the online museum experience
    In collaboration with Tyne & Wear Archives and Museums, Nesta and Microsoft Research a discovery search interface was developed that aims to improve public access and engagemen...
    Andrew Garbett
  • Cinehack: Cape Town
    Cinehack: Cape Town is a Participatory Action Research (PAR) project, which involved the production of music videos with musicians from the Cape Town Hip hop community. PAR involve...
    David Green
  • ReflecTable
    The ReflecTable is a digital learning environment that explores how design games and video-led reflection might be combined to bridge the gap between the theoretical and practical ...
    Jonathan Hook
  • Repentir
    Repentir is an augmented reality iPhone app that allows gallery visitors to reveal hidden layers of a painting. Using the app, you can take a photo of an area of a painting to brow...
    Jonathan Hook
  • Making 3D Printed Objects Interactive
    This project explores approach that allows designers and others to quickly and easily make 3D printed objects interactive, without the need for hardware or software expertise and w...
    Jonathan Hook
  • Friends of Tynemouth Outdoor Pool
    This project investigated the appropriation of a Facebook page by a group of residents as site for discussion and where a campaign to save a derelict outdoor swimming pool develope...
    Clara Crivellaro
  • Digital Portraits
    Digital portraits is a workshop process developed to explore the presentation of self using digital media. Participants are given portrait packs with inspiration tokens to gene...
    Rachel Clarke
  • Photo-parshiya: Digital photo-album
    Parshiya is an ancient word that means to be part of a group, family, community, or collective. The photo-parshiya is a digital photo-album designed to support the sharing of c...
    Rachel Clarke
  • On The Precipice
    This Creative Exchange project explored how situating digital fabrication within a souvenir-making activity can enrich audience experiences of cultural events and engage visitors i...
    Bettina Nissen
  • Panopticon: A Parallel Video Overview System
    Panopticon is a video surrogate system that displays multiple sub-sequences in parallel to present a rapid overview of the entire sequence to the user. A novel, precisely anima...
    Dan Jackson
  • BallotShare
    Digital voting is used in a variety of contexts from politics to mundane everyday decisions. One of the motivations underlying many group decision-making systems is the promoti...
    Vasilis Vlachokyriakos
  • PosterVote
    PosterVote is an artifact that allows sustainable electronic voting by dropping the development and maintenance costs, while increasing the potential for social movements to en...
    Vasilis Vlachokyriakos
  • Impact-o-meter
    Rewired State Parliament Hackathon kicked off Parliament week with a two day hack weekend on the 16th and 17th of November Hub Westminster (http://westminster.impacthub.net/). ...
    Andrew Garbett
  • NewsDrop: #newsHack
    #NewsHack is a BBC Connected Studios hack day where digital tinkerers and open data advocates are invited to create hacks within 24 hours. Open Labs's team consisted of Andrew ...
    Andrew Garbett
  • Touchbugs: Actuated Tangibles on Multi-Touch Tables
    Touchbugs is an open source hardware and software framework for a novel actuated tangible technology. Touchbugs are small tangibles that use directed bristles and vibration motors ...
    Diana Nowacka
  • Department of Hidden Stories
    Department of Hidden Stories is a card-based and mobile phone app-based alternative reality game designed to transform the Library into a gaming space where children can use bo...
    John Vines
  • React!
    React! is a web app designed and developed to support teenagers who are at risk of anaphylaxis (severe food allergies) and their friends in learning about the signs of differen...
    John Vines
  • RedTag
      RedTag is a custom electronic system for detecting the presence of people or objects within range of a special detector. Each tag emits a unique code for up to one mo...
    Tom Bartindale
  • The Break-Time Barometer
    The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a ...
    Reuben Kirkham
  • FeedFinder
    We have been working with local women and community breastfeeding groups to create a breastfeeding mapping mobile application called FeedFinder. In our initial design work we...
    Madeline Balaam
  • Plenopticon
      http://www.plenopticon.co.uk Plenopticon is a system for video playback with dynamically adaptive depth of field, a technique allowing viewer control of the on-scr...
    David Green
  • The Red Squirrel Conservation Film Project
    A film competition and community filmmaking project, which will use prototype filmmaking methods developed as part of the CX Participatory Production Technologies project. This ...
    David Green
  • Spheres of Wellbeing
    The Spheres of Wellbeing are a set artefacts specifically designed for a group of six women who live in the medium secure services of a forensic hospital in the UK. These women ...
    Anja Thieme
  • TangiSoft
    TangiSoft was a hybrid of a physical and soft keyboard, intended to combine the advantages of both. It was designed for use with a digital tabletop, specifically for applications t...
    Ahmed Kharrufa
  • Production Crate
    Production Crate is a media production system for conference management. It is an aggregate of information from many different sources, including social networks such as Twitter an...
    Tom Bartindale
  • Invisible Design
    Invisible Design is a technique for generating insights and ideas with workshop participants in the early stages of concept development. It involves the creation of ambiguous films...
    John Vines
  • Guardian Angel
    A concern raised by the older people interviewed during the New Approaches to Banking for the Older Old project was that reduced mobility would lead to difficulty with accessin...
    John Vines
  • StoryCrate
    StoryCrate was designed in collaboration with BBC Research & Development and is a production tool for use during television filming. Its primary aim is to provide an overall st...
    Tom Bartindale
  • Wearable Acoustic Monitor
    Current approaches to assessing a person's social wellbeing generally rely on subjective retrospective judgments by the person themselves at the time of the assessment. As part of ...
    Cassim Ladha
  • TouchBridge
    TouchBridge was an active tangible marker system for optical based multi-touch surfaces. It built on a previously proposed method of marker tracking based upon the augmentation...
    Diana Nowacka
  • Balance Ticker
    Keeping detailed records of how much money is in an individual bank account and tracking receipts of transactions are highly valued by many older people who carefully manage their ...
    John Vines
  • Livewell Interactive Installation
    This interactive installation was launched at the Great North Museum in Newcastle upon Tyne in November 2010 as part of the Livewell: Lifestyle Interventions Project. The institute...
    Digital Interaction
  • ShoeMote: Shoe-based Monitoring of Gait & Mobility
    Gait assessment techniques for post-operative and mobility-impaired patients generally involve the use of expensive clinic-based assessment technologies, utilising a range of gait ...
    Cassim Ladha
  • n-backer
    Part of the Veritas Project...
    Dan Jackson
  • Digital Mysteries (Digital Tabletops and Collaborative Learning)
    The mysteries learning techniques was created to develop and assess students’ higher-level thinking, with their cognitive processes being shown through their manipulation of da...
    Ahmed Kharrufa
  • Tales of I
    Tales of I is a installation developed in collaboration with an adult mental health and learning disability development unit. Many residents of the unit have chronic dementia, ...
    Jayne Wallace
  • Fiber Chopping Board
    Fiber Chopping Board (FCB) was designed and developed to track people's fresh food preparation activities in a domestic kitchen. The FCB was compactly designed “as normal a choppin...
    Cuong Pham
  • Viewpoint
    Viewpoint is a simple, lightweight voting mechanism de­signed to allow organizations and elected representatives to solicit feedback from a community and provide residents with a ‘...
    Nick Taylor
  • Digital Cheque Book
    In the research stage of the “New Approaches to Banking for the Older Old” project, we conducted interviews with people aged eighty and upwards to understand the ways they managed ...
    John Vines
  • Secure PIN Reminder
    While meant to increase security, complex PIN and password systems routinely force people to compromise sensitive information. While conducting research for the New Approaches to B...
    Paul Dunphy
  • Telematic Dinner Party
    In collaboration with Pollie Barden at Queen Mary, University of London, we explored how internet technology can help two remote groups in casual settings to interact with each oth...
    Rob Comber
  • Cheque Scanner-Shredder
    Although many older people – and particularly the 'eighty somethings' that took part in the New Approaches to Banking for the Older Old project – rely on the traditional cheque as ...
    John Vines
  • Community Cheque Clearing
    Cheques are important as a means of payment for many people, particularly the older old, as they allow them to track their expenditure, to send payments over distances without usin...
    John Vines
  • Portion Size Estimation
    Malnutrition is a widespread problem in hospitals, especially amongst people aged 65 and above. One contributing factor is a lack of accuracy when monitoring how much patients are ...
    Rob Comber
  • BinCam
    BinCam was a personal informatics system intended to raise awareness among young people about what they throw away and how they might decrease the amount of waste they create. A ca...
    Anja Thieme
  • Nightingallery
    The Nightingallery was an interactive musical installation featuring an animatronic bird. Members of the public were encouraged to approach and talk to the bird. The human voice wa...
    Guy Schofield
  • Questionable Concepts
    We gave postcards to the people involved in the participatory design aspect of “New Approaches to Banking for the Older Old”. These cards posed a question about a specific scen...
    John Vines
  • Ambient Kitchen – Lite
    AK-Lite is a portable version of the Ambient Kitchen and is intended for real-world home-based deployments of our experiments in pervasive sensing and display for situated cooking ...
    Mat Kipling
  • Waves
    Waves is a multi-touch interface for VJing (the live performance of visual media). The system allows performers to interact with a range of visual media by manipulating spline curv...
    Jonathan Hook
  • NUILight
    When designing the lighting for an event or performance, directors have a vision of what they want the stage to look like, while lighting technicians have the knowledge required to...
    Tom Bartindale
  • OpenMovement
    OpenMovement is a collection of opensource hardware sensors and software tools for research use. The sensors all feature a MEMS triaxial accelerometer as a base sensor but also con...
    Cassim Ladha
  • Tune Table
    Tune Table was a multi-touch interactive installation designed in conjunction with BBC Research and installed in the Sage Gateshead during BBC Radio 3’s Free Thinking Festival of I...
    Tom Bartindale
  • Ambient Kitchen
    The Ambient Kitchen is a platform for research in pervasive computing that was installed at Culture Lab in 2007. It is a proof-of-concept context-aware computing environment, origi...
    Aftab Khan
  • humanaquaurium
    humanaquarium is a movable performance space designed to explore the ephemeral yet tangible relationship between artist and audience in the performing arts traditions. Two musician...
    Guy Schofield
  • CraftCube
    The CraftCube initiative presented new and exciting ways of displaying, interpreting and accessing contemporary craft with a focus on new technology. The aim of the research-based ...
    Dan Jackson
  • FlirtBar
    FlirtBar is a set of beer mats and an interactive bar. The mats have white spots (fiducial markers) printed on their underside so that cameras under the surface of the bar are able...
    Tom Bartindale
  • eScience on the Surface
    E-science experiments often require large amounts of computing power and storage resources to facilitate them, and much research has gone into providing software and hardware for t...
    Tom Bartindale
  • SurfaceMouse
    While multi-touch technology would at first appear to dispense with any need for it, a computer mouse has benefits that a touch-screen cannot offer. It allows for functions such as...
    Tom Bartindale
  • Personhood in Dementia
    Jewellery is inherently connected to the body: as a symbol of self, as a witness to our experiences, as a conduit to transport us to other times, places and people and because it s...
    Jayne Wallace
  • Traq
    Recent years have seen a dramatic increase in the popularity of web logs (or blogs). These can provide an extensive, varied and regularly updated source of information on any numbe...
    Dan Jackson
  • Talking Memory Box
    The ‘Talking Memory Box’ was developed to allow people to digitally record, store and playback stories. It was designed for families and schools, allowing people to record and shar...
    Gavin Wood
  • Cueing for Swallowing in Parkinson’s
    This cueing device has been developed as a way to behaviourally manage drooling, which is commonly symptomatic of Parkinson’s Disease. The device was developed through a participat...
    Roisin McNaney
  • Sundroids: Energetic Workshops
    Sundroids was a series of workshops developed with secondary schools to explore solar electronic kits and kinetic sculpture. A design team of artists, engineers, and education ...
    Rachel Clarke
  • Tabletop Collaborative Reading
    This study reports on the design, implementation, and evaluation of a digital collaborative Strategic reading (DCSR) application with regard to its effectiveness for ESL (English a...
    Philip Heslop
  • Lovers’ Box
    The Lovers’ Box is a digital artefact designed to engage couples in reflections on their relationship. Users open their personalised wooden box with a key that they then place on a...
    Anja Thieme
  • Ferromagnetic Input Devices
    We used ferromagnetic sensing to create Ferrosynth, a reconfigurable interface device designed to offer new possibilities to musicians for creating synthesised output. The system w...
    Jonathan Hook
  • Stories Table
    Stories Table was a creative writing-based interactive art installation that we built for the Sage Gateshead. We used a short-throw projector and a repurposed table from the Art Th...
    Tom Bartindale
  • Computational Cinematography
    As 3D virtual environments become more realistic, there is an increasing demand for more immersive interactive narratives, but it is difficult to come up with camera control te...
    Guy Schofield
  • Art Therapy Easels
    The Art Therapy Easels followed on from the Art Therapy tables. Their development was a collaboration with Jesse Hoey at the University of Waterloo. The easels we developed were...
    Tom Bartindale
  • Lindow Man
    Tabletop interaction technology is still in its infancy and the absence of widely accessible multi-touch hardware and software products has meant that the majority of existing syst...
    Tom Bartindale
  • Art Therapy Tables
    During art therapy sessions, the therapist increases the level of art with which the client can engage if the client becomes distracted, thus bringing their focus back to the thera...
    Tom Bartindale
  • FiberBoard
    Multi-touch displays offer a number of advantages over single-touch displays, such as enabling more than one person to use a device and allowing for multi-finger gestures. One kind...
    Dan Jackson
  • Landnote
    LandNote was developed as part of the Contested Common Land project. It was tool to provide interactive online maps for each of the case study areas examined as part of the project...
    Dan Jackson
  • Keeping in Touch Every Day
    For the KITE (Keeping in Touch Every Day) project, we developed two prototype devices in collaboration with two people with dementia and their carers. The devices were intended to ...
    Stephen Lindsay
  • Media Crate
    Live media production incorporates a series of different hardware tools, media types and outputs. Coordinating all of these things is a high intensity task that presents a number o...
    Tom Bartindale