- E-science experiments often require large amounts of computing power and storage resources to facilitate them, and much research has gone into providing software and hardware for these high-end needs. However, once these systems have produced data sets, there are few tools to comprehensively help researchers analyse, share and publish their findings and conclusions. eScience on the ...‘Metadating’ was a future-focused speed dating event where single participants were invited to ‘explore the romance of personal data’. Participants engaged in reflection and self-tracking prior to the workshop, and created ‘data profiles’ which they used to ‘date’ other participants. We used this fun and provocative context to investigate the potential social role of personal data ...The Art Therapy Easels followed on from the Art Therapy tables. Their development was a collaboration with Jesse Hoey at the University of Waterloo. The easels we developed were fully adjustable, with a high resolution, highly sensitive multi-touch screen based on Frustrated Total Internal Reflection (FTIR). Users could interact with this screen through both direct touch and the use of another ...Visual inspection of carcasses is an important factor for ensuring the quality of meat products. However, manual inspection puts a strain on meat inspector resources, which effectively prevents detailed screening for the purposes of health schemes. The specific aims of this project are: To develop an automated system based on visual image analysis to screen pig carcasses ...Appropriate language development is an important outcome of early-life development, significantly impacting outcomes both during childhood and later life. For example, it can result in children being slower to use words and, later, put sentences together. This can continue as a child begins school, hampering reading skills, classroom performance, and ability to socialise and make ...This cueing device has been developed as a way to behaviourally manage drooling, which is commonly symptomatic of Parkinson’s Disease. The device was developed through a participatory design process, taking into account the needs of people with Parkinson’s Disease to ensure that the result was something they would want to wear. Existing cueing devices give auditory ...I am working on interface designs for video games across many different genres and game play styles. Video games are inherently interactive, yet modern input controllers are physically static and generalised to allow for a wide range of game genres to be played with them. This makes them jacks of all trades and masters of ...
- Following the success of the “Language Learning in the Wild” project, which used the Ambient Kitchen as a platform for Task-Based Learning of French, we began working with the School of Education, Communication and Language Sciences on a broader European kitchen, partnering with four other universities across the continent. As well as incorporating five new ...This project aims to develop an experiential approach to designing meaningful artefacts through 3D technology for technological empowerment and education. By augmenting and customising objects, the DIY community has shown how individual expression can create a stronger personal attachment to a material object than a purely digitally fabricated one. Meanwhile, online modelling software, personal fabrication, and ...A concern raised by the older people interviewed during the New Approaches to Banking for the Older Old project was that reduced mobility would lead to difficulty with accessing their money. This led in some cases to people divulging security details to carers, friends and relatives. We came up with the concept of the Guardian Angel ...Four in ten people over the age of 65 are at risk of becoming malnourished or of their condition worsening in hospital. This leads to an increased risk of complications and longer hospital stays. Furthermore, the toll of the high rate of malnutrition on healthcare costs is estimated at more than £7.3 billion a year. ...Machine Vision of Animals and their Behaviour (MVAB) 2015
Thursday 10th of September
1pm - 6pmThis PhD project is an experiment into participatory methods in voting systems. Its goal is to explore how electronic voting and electronic democracy applications can support different types of participation (e.g. direct push-button democracy, deliberation etc.). To extract the design requirements of technology for democracy, I develop exploratory prototypes that serve as technology probes to explore ...
- LandNote was developed as part of the Contested Common Land project. It was tool to provide interactive online maps for each of the case study areas examined as part of the project: Eskdale in Cumbria, Ingleton in North Yorkshire, the Elan and Claerwen Valleys in Powys, and Brancaster and Thornham in Norfolk. For each case study ...Date: January 2012 – July 2013 Funding: EPSRC: Engineering and Physical Sciences Research Council. £74,349 (Newcastle) Researchers: Patrick Olivier, Peter Wright, Feng Li (Business School). Collaborators: Mark Blythe (Northumbria University) The easy copying and sharing of digital files presents profound challenges for creative industries. In the context of digital art, such as that of British artist David Hockney, traditional notions of a signed original or even a ...The mysteries learning techniques was created to develop and assess students’ higher-level thinking, with their cognitive processes being shown through their manipulation of data slips. Groups of students are given a mystery with an open question and a number of slips with clues and evidence that may point to the question’s answer. The mystery is ...The prolonged nature of chronic illnesses means that those who suffer from them, as well as those close to them such as family members, must have an understanding of and learn to manage the symptoms to allow them to maintain a good quality of life. The aim of the SMART2 project was to investigate how ...StoryCrate was designed in collaboration with BBC Research & Development and is a production tool for use during television filming. Its primary aim is to provide an overall status indicator for the production, which anyone on the team can access at any time. StoryCrate consists of a high-resolution tangible display built into a portable flight case, ...In many disciplines video is becoming a major vehicle for dissemination, and documentary videos are often presented as evidence for research in conferences. However, I would like to suggest that video has its limitations and researchers need to be weary of the seemingly transparent quality of the medium and try to seek alternative media to contextualize their ...Digital portraits is a workshop process developed to explore the presentation of self using digital media. Participants are given portrait packs with inspiration tokens to generate ideas on the things that are valuable in their lives, including objects, places, people and sensory experiences. Participants then take part in workshops to create short video portraits using ...Try clicking here for more contentTry clicking here for more content
WelcomeWe are an interaction design and ubiquitous computing research group called Open Lab, based at Newcastle University. Established in 2008, the group is led by Patrick Olivier and has a core team of around eighty researchers. Our work focuses on the experience-centred design of digital technology and applied challenges in ubiquitous computing. Many members of the group originate from a disciplines outside computer science, including psychology, electronic engineering, sociology, clinical sciences, education, design and fine art.
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