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Jay Rainey

Experience prototyping in automobiles

This week’s theme is “Experience Prototyping” [1], a design method that enables designers, clients or users to acquire a deeper understanding of …

Quantified self: useful or useless?

… critical design whose goal is not to provide clear answers, but to provoke reflection … This week’s paper proposes a fictional, …

An interview with Dan Richardson

This week, a knowledge triangle was formed between myself, Reem Talhouk and Dan Richardson to share our experiences with HCI, and emerging …

The future of Crowd Work

“Can we foresee a future crowd workplace in which we would want our children to participate?” This weeks paper by A Kittur …

Yesterday’s tomorrows

This week’s paper by Bell and Dourish [1] critiques the extent that Weiser’s foundational 1991 ubiquitous computing (ubicomp) article [2] was correct …