Denise Lengyel
Innovation Fellow
I am an Innovation Fellow at the Centre for Digital Citizens within Open Lab, exploring the 'Ageless' citizen. My work is centred around the exploration of arts-based and creative research methods including text-, image- and performance-based methods such as (visual) storytelling, drawing and dance.
My interest is in arts as an embodied way of experiencing, reflecting, meaning-making, knowing and learning for both the researcher and participants over the course of the whole research process. I am keen on exploring how arts can enrich our means of expression, our exchange with others and our self-reflection, through both empirical and theoretical work.
I have expertise in user experience studies, receptive and active media work as well as digital games research. Other research interests of mine include (digital technology approaches to) death, dying and bereavement, cartoons and comics, speech and language therapy.
My background is in Computer Science (PhD and integrated research-based MSc) and my field of work is Human-Computer Interaction. I have done research on, for example, speech and language therapy training, intergenerational exchange on violence in digital games, games taxonomies, interactivity and interaction concepts, open innovation and learning about marine life through drawing and the creation of a living art sculpture.
I was also an HCI consultant on the Sonic Dancer project, that uses creative technology to remotely connect dancers and non-dancers through movement and sound. And I worked as a software designer and programmer, for example on the Leverhulme funded project 3DBI, that investigated the use of technology for visual storytelling as a behaviour intervention for children with autism.
I am a member of the ACM SIG CHI chapter on "Arts in HCI" and a member of the IFIP working group WG13.3 "Human Computer Interaction, Disability, and Aging".
Self-Organised Learning Environments for Young Refugees and Asylum Seekers
Traveling Arts x HCI Sketchbook
Discover the Treasures of Lit & Phil
Tabletop role-playing for inclusive design: Imagining sustainable futures for ‘older adults’
Digital Approaches for Gathering Student Opinions in School
Doodle Away: An Autoethnographic Exploration of Doodling
2024
Developing a method for obtaining pupil insight for Building in Use reviews
2024 –
Human–Computer Interaction (HCI) Advances to Re-Contextualize Cultural Heritage toward Multiperspectivity, Inclusion, and Sensemaking
2024 – Applied Sciences
Travelling Arts x HCI Sketchbook: Exploring the Intersection Between Artistic Expression and Human-Computer Interaction
2024 – Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI EA '24)
Talking ‘bout Your Generation: Lessons Learned from Exploring Tabletop Role-Playing and Visual Arts-based Methods to Promote Reflection on the Diversity of ‘Older Adults’ in HCI
2024 – 53rd British Society of Gerontology Annual Conference 2024
Using Digital Technologies to reveal Student Views of Outdoor School Space: Methodological and Ethical Possibilities and Uncertainties
2024 – European Conference on Educational Research ECER'24
Using digital technologies to reveal student views of outdoor school space: methodological and ethical possibilities and uncertainties
2024 – British Educational Research Association conference BERA'24
2023
Doodle Away: An Autoethnographic Exploration of Doodling as a Strategy for Self-Control Strength in Online Spaces
2023 – CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
Gender & Racism: Considerations for Digital Learning Among Young Refugees and Asylum Seekers
2023 – Human-Computer Interaction – INTERACT 2023
Hands-on workshop on tabletop role-playing for inclusive design: Imagining sustainable futures for 'older adults'
2023 – Mindtrek '23: Proceedings of the 26th International Academic Mindtrek Conference