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Research
2024
Human Building Interaction (HBI) and Design for Climate Change
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Evaluating ActuAir: Building Occupants' Experiences of a Shape-Changing Air Quality Display
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2023
ERicar: Co-creating an antenatal care information resource with Czech-Slovak Roma women
EPSRC Northern Health Futures Digital Health Hub
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Doodle Away: An Autoethnographic Exploration of Doodling
Civic Probes: a method for designing civic technologies with communities
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Walking and Talking: Place-based Data Collection and Mapping for Participatory Design with Communities
Understanding occupants’ experiences in quantified buildings
Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith
Smartphone Data and Public Health Emergencies: Understanding people’s attitudes to extracting personal smartphone data
HCI HAZOP: A systematic method to identify harms in socio-technical systems
UCX: Enhancing digital welfare public services with independent website augmentation
MyCareBudget: a wiki to help carers with Personal Health Budgets
Feel the Gap: Bridging the Gap between Inclusive Theatre and Technology
Rural informatics
Place-based approach for providing community mental wellbeing
2022
ENACT: Learn Language Through Culture
EQUI-Food: Environmental Quality Impact On Urban Food Growing For Better Health And Well-being
Negotiating sustainable futures in communities through participatory speculative design and experiments in living
Investigating the Tradeoffs of Everyday Text-Entry Collection Methods
Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research
Co-Teaching as a Form of Co-Design for Educational Technology
Exploring Experiences of Self-Directed Care Budgets
Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV
Human-GDPR Interaction: Practical experiences of accessing personal data
Ministry of Multispecies Communication at Hyper Island
2021
StoryWeb: creating stories around climate change
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More-than-human data interactions in the city
Web augmentation for food delivery platforms
Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design
Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship
Older Adults as Critical Adopters and Resistors of Technology
Designing a Social Media-Based Peer Support System
Reconfiguration Strategies with Composite Data Physicalizations
Bedtime Window: Connecting Bedrooms of Long-Distance Couples
Creating a community panel to review HCI research proposals
Findings from a Longitudinal Situated Display Deployment
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Curating Peer Support with Perpetrators of Domestic Violence
Training and Embedding Cybersecurity Guardians in Older Communities
IFRC climate:red virtual climate summit
2020
Phone Grown: developing family-focused domestic ambient displays at home
Supporting the Northumbria Police and Crime Plan 2021 - 2025
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fractured signals
GetPPE NCL: PPE for front-line health workers during COVID-19
Scenario co-creation cards: A tool for eliciting values
Learning from ethics in dementia research
ReFind: Design, lived experience and ongoingness in bereavement
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Place-Based Policymaking and HCI
PIP Kit: Using lifelogging to support disability benefit claimants
Metro Futures: Co-designing the future of Tyne and Wear Metro
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Rethinking technologies for domestic violence prevention work
Ambit: From creating spaces for civic discourse to creating resources for action
Configuring a framework for Project-Based Mobile Learning
Let's Talk Parks: creating collaborative spaces to envision and transform public parks services
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Consumerist, mundane, and uncanny futures with sex robots
Un-authorised View: Leveraging volunteer expertise in heritage
Utilizing participant voice in volunteer training
When the civic turn turns digital: Designing safe and secure refugee resettlement
Unplatformed Design: Appropriating social media for coordinated participation
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Effects of questionnaires in VR user studies
Designing for employee voice
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Examining design choices for questionnaires in VR user studies
Choice-Point: Challenging perpetrators of domestic violence with interactive storytelling
Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
User perceptions of player substitution with Deep Player Behavior Models
Diversifying Community Radio: the creation of the Later Life Audio and Radio Co-operative
Connecting volunteers with community needs in Lebanon
IDEA-FAST: Identifying digital endpoints for fatigue and sleep for people living with chronic conditions
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2019
Immersive humanitarian escape room: Disseminating strategy in a new way
Tyne Fresh: Creating food democracy through a local food hub
It’s Our Future: putting young people at the centre of building their future
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Involving Syrian refugees in design research: Lessons learnt from the field
Colorectal cancer screening prevention endoscopy and early diagnosis project (COLO-SPEED)
The complex dynamics of diverse practises at Maker Faire
WhatFutures: engaging youth volunteers using WhatsApp
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Technologies for social justice: Lessons from sex workers on the front lines
Talking about chat apps at work in the Global South
Relations are more than bytes: Making smart cities with people at heart
Printer Pals: engaging with people living with dementia in a care-home setting
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Older Voices: Supporting community radio production in later life using digital technologies
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Navigating domestic violence service provision
Journeycam: Exploring experiences of accessibility and mobility among powered wheelchair users
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Gabber: Collaboratively record and analyse audio conversations
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Designing 360 media experiences for families living with dementia
HOPE for computing education: Supporting university-school partnerships
Automated general movement assessment for perinatal stroke screening in infants
Robust Cross-view Gait Identification with evidence: A Discriminant Gait Gan Approach
DemVR: a virtual reality hackathon for people living with dementia
Engaging the NHS workforce in real time
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H2020 gE.CO Living Lab: Tools for generating commons
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Not-Equal: Exploring social justice in the digital economy
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Design and initial evaluation of an autism-specific health check for use with autistic adults in NHS primary care
Data:In Place: Making open data work for communities
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Our Story: A participatory video app and workflow that can be used by anyone
Gig Academy: Developing 21st century skills through event-based learning
Micro:bit proxy lamps: using a lighting rig in the classroom
2018
INTUIT Interaction design for trusted sharing of personal health data to live well with HIV
Sense Explorers: tools for children to transform the environment
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Ticket to Talk: supporting families living through dementia
ThinkActive: keeping children fit using low-cost technology in a fun and engaging way
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Sunblock: Distributed ledgers and decentralised energy in Sub Saharan Africa
Co-sleep: Designing a workplace based wellness programme around sleep deprivation
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Sense my Street: A toolkit for data-driven change
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Seamless Seams: Machine sewing shape-changing and colour changing threads
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2017
Cross-cultural learning across India and the UK
Enabling Ongoingness: Creating meaningful connections around death and end of life
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App Movement: Enabling anyone, anywhere to create their own apps
Spokespeople: helping cyclists record incidents on the road
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Make Place: an open-source mapping and survey tool
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Jigsaudio: Drawing and talking about urban change
Bootlegger: Citizen filmmaking app
2016
Intake24: A 24-hour dietary recall system
ThoughtCloud: situated digital feedback made easy
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C-Card Condom Finder app
Empowering Hacks: challenging perceptions through DIY making
OurPlace: an app for learning about people and places
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2015
Family Rituals 2.0
Change Explorer: engaging people on planning decisions
2014
PosterVote: a low-cost electronic voting system for communities and activists
2013
FeedFinder app: TripAdvisor for breastfeeding
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2012
BinCam: designing for reflection and social persuasion to promote sustainable lifestyles
2007
Ambient Kitchen
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