Research
2024

Social Robot Designs as a Response to Community Issues


Self-Organised Learning Environments for Young Refugees and Asylum Seekers


Traveling Arts x HCI Sketchbook


Discover the Treasures of Lit & Phil




Tabletop role-playing for inclusive design: Imagining sustainable futures for ‘older adults’


Digital Approaches for Gathering Student Opinions in School




Human Building Interaction (HBI) and Design for Climate Change




Evaluating ActuAir: Building Occupants' Experiences of a Shape-Changing Air Quality Display



2023

ERicar: Co-creating an antenatal care information resource with Czech-Slovak Roma women


EPSRC Northern Health Futures Digital Health Hub




Doodle Away: An Autoethnographic Exploration of Doodling


Civic Probes: a method for designing civic technologies with communities




Walking and Talking: Place-based Data Collection and Mapping for Participatory Design with Communities




Understanding occupants’ experiences in quantified buildings




Investigating Buddhism Practice during COVID-19 to Inform Design for the Online Community Practice of Faith



Smartphone Data and Public Health Emergencies: Understanding people’s attitudes to extracting personal smartphone data


HCI HAZOP: A systematic method to identify harms in socio-technical systems


UCX: Enhancing digital welfare public services with independent website augmentation


MyCareBudget: a wiki to help carers with Personal Health Budgets




Feel the Gap: Bridging the Gap between Inclusive Theatre and Technology



Rural informatics


Place-based approach for providing community mental wellbeing



2022

ENACT: Learn Language Through Culture



EQUI-Food: Environmental Quality Impact On Urban Food Growing For Better Health And Well-being


Negotiating sustainable futures in communities through participatory speculative design and experiments in living


Investigating the Tradeoffs of Everyday Text-Entry Collection Methods


Exploring the Role of Paradata in Digitally Supported Qualitative Co-Research




Co-Teaching as a Form of Co-Design for Educational Technology




Exploring Experiences of Self-Directed Care Budgets




Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV



Human-GDPR Interaction: Practical experiences of accessing personal data




Ministry of Multispecies Communication at Hyper Island


2021

StoryWeb: creating stories around climate change




More-than-human data interactions in the city


Web augmentation for food delivery platforms



Qualitative Secondary Analysis as an Alternative Approach for Cross-Cultural Design


Financial Technologies in the Cycle of Poor Mental Health and Financial Hardship


Older Adults as Critical Adopters and Resistors of Technology


Designing a Social Media-Based Peer Support System




Reconfiguration Strategies with Composite Data Physicalizations


Bedtime Window: Connecting Bedrooms of Long-Distance Couples


Creating a community panel to review HCI research proposals



Findings from a Longitudinal Situated Display Deployment




Curating Peer Support with Perpetrators of Domestic Violence




Training and Embedding Cybersecurity Guardians in Older Communities


IFRC climate:red virtual climate summit


2020

Phone Grown: developing family-focused domestic ambient displays at home



Supporting the Northumbria Police and Crime Plan 2021 - 2025




fractured signals



GetPPE NCL: PPE for front-line health workers during COVID-19



Scenario co-creation cards: A tool for eliciting values


Learning from ethics in dementia research


ReFind: Design, lived experience and ongoingness in bereavement




Place-Based Policymaking and HCI



PIP Kit: Using lifelogging to support disability benefit claimants




Metro Futures: Co-designing the future of Tyne and Wear Metro




Rethinking technologies for domestic violence prevention work



Ambit: From creating spaces for civic discourse to creating resources for action



Configuring a framework for Project-Based Mobile Learning



Let's Talk Parks: creating collaborative spaces to envision and transform public parks services




Consumerist, mundane, and uncanny futures with sex robots


Un-authorised View: Leveraging volunteer expertise in heritage


Utilizing participant voice in volunteer training




When the civic turn turns digital: Designing safe and secure refugee resettlement


Unplatformed Design: Appropriating social media for coordinated participation




Effects of questionnaires in VR user studies


Designing for employee voice




Examining design choices for questionnaires in VR user studies


Choice-Point: Challenging perpetrators of domestic violence with interactive storytelling




Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment


User perceptions of player substitution with Deep Player Behavior Models


Diversifying Community Radio: the creation of the Later Life Audio and Radio Co-operative




Connecting volunteers with community needs in Lebanon




IDEA-FAST: Identifying digital endpoints for fatigue and sleep for people living with chronic conditions



2019

Immersive humanitarian escape room: Disseminating strategy in a new way




Tyne Fresh: Creating food democracy through a local food hub



It’s Our Future: putting young people at the centre of building their future




Involving Syrian refugees in design research: Lessons learnt from the field



Colorectal cancer screening prevention endoscopy and early diagnosis project (COLO-SPEED)


The complex dynamics of diverse practises at Maker Faire



WhatFutures: engaging youth volunteers using WhatsApp




Technologies for social justice: Lessons from sex workers on the front lines


Talking about chat apps at work in the Global South


Relations are more than bytes: Making smart cities with people at heart


Printer Pals: engaging with people living with dementia in a care-home setting




Older Voices: Supporting community radio production in later life using digital technologies




Navigating domestic violence service provision




Journeycam: Exploring experiences of accessibility and mobility among powered wheelchair users




Gabber: Collaboratively record and analyse audio conversations




Designing 360 media experiences for families living with dementia




HOPE for computing education: Supporting university-school partnerships



Automated general movement assessment for perinatal stroke screening in infants


Robust Cross-view Gait Identification with evidence: A Discriminant Gait Gan Approach


DemVR: a virtual reality hackathon for people living with dementia




Engaging the NHS workforce in real time




H2020 gE.CO Living Lab: Tools for generating commons




Not-Equal: Exploring social justice in the digital economy




Design and initial evaluation of an autism-specific health check for use with autistic adults in NHS primary care


Data:In Place: Making open data work for communities




Our Story: A participatory video app and workflow that can be used by anyone




Gig Academy: Developing 21st century skills through event-based learning



Micro:bit proxy lamps: using a lighting rig in the classroom


2018

INTUIT Interaction design for trusted sharing of personal health data to live well with HIV



Sense Explorers: tools for children to transform the environment




Ticket to Talk: supporting families living through dementia



ThinkActive: keeping children fit using low-cost technology in a fun and engaging way




Sunblock: Distributed ledgers and decentralised energy in Sub Saharan Africa




Co-sleep: Designing a workplace based wellness programme around sleep deprivation




Sense my Street: A toolkit for data-driven change




Seamless Seams: Machine sewing shape-changing and colour changing threads



2017

Cross-cultural learning across India and the UK


Enabling Ongoingness: Creating meaningful connections around death and end of life




App Movement: Enabling anyone, anywhere to create their own apps



Spokespeople: helping cyclists record incidents on the road




Make Place: an open-source mapping and survey tool




Jigsaudio: Drawing and talking about urban change


Bootlegger: Citizen filmmaking app


2016

Intake24: A 24-hour dietary recall system




ThoughtCloud: situated digital feedback made easy




C-Card Condom Finder app



Empowering Hacks: challenging perceptions through DIY making


OurPlace: an app for learning about people and places



2015

Family Rituals 2.0



Change Explorer: engaging people on planning decisions

2014

PosterVote: a low-cost electronic voting system for communities and activists



2013

FeedFinder app: TripAdvisor for breastfeeding



2012

BinCam: designing for reflection and social persuasion to promote sustainable lifestyles



2007

Ambient Kitchen


