Guy Schofield
Researcher
Our Story: A participatory video app and workflow that can be used by anyone
Bootlegger: Citizen filmmaking app
2019
Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video
2019 – CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2017
Designing reconfigurable televisual experiences
2017 – DIS 2017 Companion - Proceedings of the 2017 ACM Conference on Designing Interactive Systems
Cinehacking Cape Town - Embracing informality in pursuit of high quality media
2017 – CHI '17 Conference on Human Factors in Computing Systems
2016
Scaffolding Community Documentary Film Making Using Commissioning Templates
2016 – ACM Conference on Human Factors in Computing Systems 2016
TryFilm: Situated Support for Interactive Media Productions
2016 – The 19th ACM Computer-Supported Cooperative Work & Social Computing (CSCW 2016)
2015
Bootlegger: Turning Fans into Film Crew
2015 – CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Beyond Participatory Production: Digitally Supporting Grassroots Documentary
2015 – Proceedings of the 33rd annual SIGCHI Conference on Human Factors in Computing Systems CHI 2015
Designing for and with People with Parkinson's: A Focus on Exergaming
2015 – 33rd Annual ACM Conference on Human Factors in Computing Systems
Archival Liveness: Designing with Collections Before and During Cataloguing and Digitization
2015 – Digital Humanities Quarterly
Archival Liveness: Designing with Collections Before and During Cataloguing and Digitization
2015 – Digital Humanities Quarterly
2014
CyberZink 3D printed cornett
2014 – CyberZink
Retraining function in people with Parkinson’s disease using the Microsoft kinect: game design and pilot testing
2014 – Journal of NeuroEngineering and Rehabilitation
<em>Nightingallery</em>: theatrical framing and orchestration in participatory performance
2014 – Personal and Ubiquitous Computing
Cinejack: using live music to control narrative visuals
2014 – DIS '14 Proceedings of the 2014 Conference on Designing Interactive Systems
2013
Crafting interactive systems: learning from digital art practice
2013 – CHI EA 2013: Extended Abstracts on Human Factors in Computing Systems
Cinehack: Supporting Micro-budget Digital Film and Video Production
2013 – DE2013: The Fourth Annual Digital Economy All Hands Conference
2012
Engaging Older People through Participatory Design
2012 – ACM Conference on Human Factors in Computing (CHI'12)
Enabling Self, Intimacy and a Sense of Home in Dementia: An Enquiry into Design in a Hospital Setting
2012 – ACM Conference on Human Factors in Computing (CHI'12)
Exploring HCI's Relationship with Liveness (CHI'12 Workshop)
2012 – CHI EA 2012: CHI '12 Extended Abstracts on Human Factors in Computing Systems
PD Kinection - Retraining function with exercise based computer games for people with Parkinson’s disease
2012 – Parkinson's UK Research Conference
2011
Cueing for drooling in Parkinson's disease
2011 – 29th Annual CHI Conference on Human Factors in Computing Systems (CHI)
Designing from within: humanaquarium
2011 – 29th Annual Conference on Human Factors in Computing Systems (CHI)
humanaquarium: exploring audience, participation, and interaction
2011 – ACM Conference on Human Factors in Computing (CH'11)
Advanced Composition in Virtual Camera Control
2011 – International Symposium on Smart Graphics (SG'11)
Advanced Composition in Virtual Camera Control
2011 – Smart Graphics: 11th International Symposium on Smart Graphics
2010
OverWatch: Real-Time Narrative Visuals from Live Performance
2010 – Smart Graphics: 10th International Symposium on Smart Graphics
Phantasmagoria: Composing Interactive Content for the humanaquarium
2010 – Smart Graphics: 10th International Symposium on Smart Graphics
A Real-time Cinematography System for Interactive 3D Environments
2010 – Eurographics/ACM SIGGRAPH Symposium on Computer Animation (SCA)
2009
The IRIS network of excellence: Future directions in interactive storytelling
2009 – Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling