Jan Smeddinck
Visiting Researcher
I am a Visiting Researcher in Digital Health at Open Lab and the School of Computing at Newcastle University in the UK. Prior to this appointment I spent one year as a postdoc visiting research scholar at the International Computer Science Institute (ICSI) in Berkeley and I retain an association with the TZI Digital Media Lab at the University of Bremen in Germany. Building on my background in interaction design, serious games, web technologies, human computing, machine learning, and visual effects, I tend to describe myself as a digital media generalist focusing on human-computer interaction (HCI) research.
My PhD thesis, titled Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health, focused on the personalization of exergames designed for use in physiotherapy, rehabilitation, and prevention. It features projects for different target groups, including older adults and people living with Parkinson’s disease.
Cherishing curiosity, cooperation, and exchange I have multiple years of experience of working and studying abroad visiting the USA, Thailand, France, Canada, and England and I have been awarded with long-term fellowships by the ASEM-DUO program, the Klaus Tschira Foundation (KTS), and the German Academic Exchange Service (DAAD). I am also working pro bono as a leading board member at Mooqita.org, a California 501{c}{3} non-profit organization located in Berkeley with the mission of bringing education and work closer together. I am happy to contribute to numerous academic venues as a volunteer organizer and reviewer, including CHI and the IK, and I am a long-term member of multiple professional organizations in computing, including the ACM, GI, and AGI.
Curating Peer Support with Perpetrators of Domestic Violence
Rethinking technologies for domestic violence prevention work
Effects of questionnaires in VR user studies
Examining design choices for questionnaires in VR user studies
Choice-Point: Challenging perpetrators of domestic violence with interactive storytelling
Long-term motivation effects of deep player behavior models for dynamic difficulty adjustment
User perceptions of player substitution with Deep Player Behavior Models
IDEA-FAST: Identifying digital endpoints for fatigue and sleep for people living with chronic conditions
2024
Post-mortem information management: exploring contextual factors in appropriate personal data access after death
2024 – Human-Computer Interaction
Editorial: Supporting sustainable behavior change and empowerment in ubiquitous and learning health systems
2024 – Frontiers in Digital Health
Smartphone Apps for Food Purchase Choices: Scoping Review of Designs, Opportunities, and Challenges
2024 – JMIR
2021
Content Creation in Later Life: Reconsidering older adults' digital participation and inclusion
2021 – Proceedings of the ACM on Human-Computer Interaction
Early Warning Signs of a Mental Health Tsunami: A Coordinated Response to Gather Initial Data Insights From Multiple Digital Services Providers
2021 – Frontiers in Digital Health
Fragments of the Past: Curating Peer Support with Perpetrators of Domestic Violence
2021 – Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21)
Data Contribution Summaries for Patient Engagement in Multi-Device Health Monitoring Research
2021 – Adjunct Proceedings of the 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2021 ACM International Symposium on Wearable Computers (UbiComp-ISWC ’21 Adjunct)
2020
A catalogue of UK household datasets to monitor transitions to sustainable diets
2020 – Global Food Security
Breaking The Experience: Effects of Questionnaires in VR User Studies
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions
2020 – CHI Conference on Human Factors in Computing Systems
Examining Design Choices of Questionnaires in VR User Studies
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Unconsented Data Transfusions: Attitudes Towards Extracting Personal Device Data for Public Health Emergencies
2020 – Mensch und Computer 2020
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games
2020 – CHI Play
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy
2020 – CHI Play
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges
2020 – CHI Play
2019
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment
2019 – CHI Conference on Human Factors in Computing Systems
Wireless non-invasive motion tracking of functional behavior
2019 – Pervasive and Mobile Computing
2018
Towards deep player behavior models in MMORPGs
2018 – CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
2017
CrowdEyes: Crowdsourcing for robust real-world mobile eye tracking
2017 – Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017