I am a Lecturer (Assistant Professor) in Digital Health at Open Lab and the School of Computing at Newcastle University in the UK. Prior to this appointment I spent one year as a postdoc visiting research scholar at the International Computer Science Institute (ICSI) in Berkeley and I retain an association with the TZI Digital Media Lab at the University of Bremen in Germany. Building on my background in interaction design, serious games, web technologies, human computing, machine learning, and visual effects, I tend to describe myself as a digital media generalist focusing on human-computer interaction (HCI) research.
My PhD thesis, titled Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health, focused on the personalization of exergames designed for use in physiotherapy, rehabilitation, and prevention. It features projects for different target groups, including older adults and people living with Parkinson’s disease.
Cherishing curiosity, cooperation, and exchange I have multiple years of experience of working and studying abroad visiting the USA, Thailand, France, Canada, and England and I have been awarded with long-term fellowships by the ASEM-DUO program, the Klaus Tschira Foundation (KTS), and the German Academic Exchange Service (DAAD). I am also working pro bono as a leading board member at Mooqita.org, a California 501{c}{3} non-profit organization located in Berkeley with the mission of bringing education and work closer together. I am happy to contribute to numerous academic venues as a volunteer organizer and reviewer, including CHI and the IK, and I am a long-term member of multiple professional organizations in computing, including the ACM, GI, and AGI.
2021
Early Warning Signs of a Mental Health Tsunami: A Coordinated Response to Gather Initial Data Insights From Multiple Digital Services Providers
2021 – Frontiers in Digital Health
Open 10.3389/fdgth.2020.578902
2020
A catalogue of UK household datasets to monitor transitions to sustainable diets
2020 – Global Food Security
Open 10.1016/j.gfs.2019.100344
Breaking The Experience: Effects of Questionnaires in VR User Studies
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Open 10.1145/3313831.3376144
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Open 10.1145/3313831.3376423
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Open 10.1145/3313831.3376223
Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Open 10.1145/3313831.3376693
Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions
2020 – CHI Conference on Human Factors in Computing Systems
Open 10.1145/3313831.3376386
Examining Design Choices of Questionnaires in VR User Studies
2020 – CHI Conference on Human Factors in Computing Systems (CHI '20)
Open 10.1145/3313831.3376260
Unconsented Data Transfusions: Attitudes Towards Extracting Personal Device Data for Public Health Emergencies
2020 – Mensch und Computer 2020
Open 10.1145/3404983.3409994
Content Creation in Later Life: Reconsidering older adults' digital participation and inclusion
2020 – Proceedings of the ACM on Human-Computer Interaction 4
Open 10.1145/3434166
The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games
2020 – CHI Play
Open 10.1145/3383668.3419905
Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy
2020 – CHI Play
Open 10.1145/3410404.3414222
Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges
2020 – CHI Play
Open 10.1145/3383668.3419893
2019
Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment
2019 – CHI Conference on Human Factors in Computing Systems
Open 10.1145/3290607.3312899
Wireless non-invasive motion tracking of functional behavior
2019 – Pervasive and Mobile Computing
Open 10.1016/j.pmcj.2019.01.006
2018
Towards deep player behavior models in MMORPGs
2018 – CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Open 10.1145/3242671.3242706
2017
CrowdEyes: Crowdsourcing for robust real-world mobile eye tracking
2017 – Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017
Open 10.1145/3098279.3098559
2015
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach
2015 – 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15)
Open 10.1145/2702123.2702598