I am a Lecturer (Assistant Professor) in Digital Health at Open Lab and the School of Computing at Newcastle University in the UK. Prior to this appointment I spent one year as a postdoc visiting research scholar at the International Computer Science Institute (ICSI) in Berkeley and I retain an association with the TZI Digital Media Lab at the University of Bremen in Germany. Building on my background in interaction design, serious games, web technologies, human computing, machine learning, and visual effects, I tend to describe myself as a digital media generalist focusing on human-computer interaction (HCI) research.

My PhD thesis, titled Human-Computer Interaction with Adaptable & Adaptive Motion-based Games for Health, focused on the personalization of exergames designed for use in physiotherapy, rehabilitation, and prevention. It features projects for different target groups, including older adults and people living with Parkinson’s disease.

Cherishing curiosity, cooperation, and exchange I have multiple years of experience of working and studying abroad visiting the USA, Thailand, France, Canada, and England and I have been awarded with long-term fellowships by the ASEM-DUO program, the Klaus Tschira Foundation (KTS), and the German Academic Exchange Service (DAAD). I am also working pro bono as a leading board member at Mooqita.org, a California 501{c}{3} non-profit organization located in Berkeley with the mission of bringing education and work closer together. I am happy to contribute to numerous academic venues as a volunteer organizer and reviewer, including CHI and the IK, and I am a long-term member of multiple professional organizations in computing, including the ACM, GI, and AGI.

2021

Early Warning Signs of a Mental Health Tsunami: A Coordinated Response to Gather Initial Data Insights From Multiple Digital Services Providers

  1. Inkster B
  2. Digital Mental Health Data Insights Group
  3. Elliott K
  4. Jan Smeddinck

2021Frontiers in Digital Health

2020

A catalogue of UK household datasets to monitor transitions to sustainable diets

  1. de Grave RB
  2. Rust N
  3. Reynolds C
  4. Watson A
  5. Smeddinck JD
  6. Souza Monteiro D

2020Global Food Security

Breaking The Experience: Effects of Questionnaires in VR User Studies

  1. Putze S
  2. Alexandrovsky D
  3. Putze F
  4. Hoeffner S
  5. Smeddinck JD
  6. Malaka R

2020CHI Conference on Human Factors in Computing Systems (CHI '20)

Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment

  1. Pfau J
  2. Smeddinck JD
  3. Malaka R

2020CHI Conference on Human Factors in Computing Systems (CHI '20)

Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models

  1. Pfau J
  2. Smeddinck JD
  3. Bikas I
  4. Malaka R

2020CHI Conference on Human Factors in Computing Systems (CHI '20)

Mechanisms of Moral Responsibility: Rethinking Technologies for Domestic Violence Prevention Work

  1. Bellini R
  2. Forrest S
  3. Westmarland N
  4. Smeddinck JD

2020CHI Conference on Human Factors in Computing Systems (CHI '20)

Choice-Point: Fostering Awareness and Choice with Perpetrators in Domestic Violence Interventions

  1. Bellini R
  2. Forrest S
  3. Westmarland N
  4. Jackson D
  5. Smeddinck JD

2020CHI Conference on Human Factors in Computing Systems

Examining Design Choices of Questionnaires in VR User Studies

  1. Alexandrovsky D
  2. Putze S
  3. Bonfert M
  4. Höffner S
  5. Michelmann P
  6. Wenig D
  7. Malaka R
  8. Smeddinck JD

2020CHI Conference on Human Factors in Computing Systems (CHI '20)

Unconsented Data Transfusions: Attitudes Towards Extracting Personal Device Data for Public Health Emergencies

  1. Watson C
  2. Smeddinck JD

2020Mensch und Computer 2020

Content Creation in Later Life: Reconsidering older adults' digital participation and inclusion

  1. Reuter A
  2. Scharf T
  3. Smeddinck J

2020Proceedings of the ACM on Human-Computer Interaction 4

The Case for Usable AI: What Industry Professionals Make of Academic AI in Video Games

  1. Pfau J
  2. Smeddinck JD
  3. Malaka R

2020CHI Play

Playful User-Generated Treatment: A Novel Game Design Approach for VR Exposure Therapy

  1. Alexandrovsky D
  2. Volkmar G
  3. Spliethöver M
  4. Finke S
  5. Herrlich M
  6. Döring T
  7. Smeddinck JD
  8. Malaka R

2020CHI Play

Playful User-Generated Treatment: Expert Perspectives on Opportunities and Design Challenges

  1. Volkmar G
  2. Alexandrovsky D
  3. Smeddinck JD
  4. Herrlich M
  5. Malaka R

2020CHI Play

2019

Deep Player Behavior Models: Evaluating a Novel Take on Dynamic Difficulty Adjustment

  1. Pfau J
  2. Smeddinck JD
  3. Malaka R

2019CHI Conference on Human Factors in Computing Systems

Wireless non-invasive motion tracking of functional behavior

  1. Zhang H
  2. Smeddinck J
  3. Malaka R
  4. Shu Y
  5. Chen C
  6. He B
  7. Fu Z
  8. Lawo M

2019Pervasive and Mobile Computing

2018

Towards deep player behavior models in MMORPGs

  1. Pfau J
  2. Smeddinck JD
  3. Malaka R

2018CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play

2017

CrowdEyes: Crowdsourcing for robust real-world mobile eye tracking

  1. Othman M
  2. Amaral T
  3. McNaney R
  4. Smeddinck JD
  5. Vines J
  6. Olivier P

2017Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2017

2015

Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach

  1. Smeddinck J
  2. Herrlich M
  3. Malaka R

201533rd Annual ACM Conference on Human Factors in Computing Systems (CHI'15)