I am a game designer and researcher. My research focuses on the use of game design practice for facilitating discourse, conveying complex information and supporting participatory processes.
Projects I have worked on range from running a ‘real-time’ global strategic foresight game with the 4000+ young volunteers from the International Federation of Red Cross and Red Crescent Societies, played entirely through WhatsApp; to designing developing and delivering and fully immersive ‘pop-up’ escape room for conveying humanitarian strategy; to designing and delivering peer-support systems for extreme weight-loss as part of diabetes management in Barbados.
A significant strand of my research involves the creative appropriation of existing social media technologies – unplatformed design – and its application to real world problems.
2020
Unplatformed Design: A Model for Appropriating Social Media Technologies for Coordinated Participation
2020 – CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
Open 10.1145/3313831.3376179
2019
Infrastructuring public service transformation: Creating collaborative spaces between communities and institutions through HCI research
2019 – ACM Transactions on Computer-Human Interaction
Open 10.1145/3310284
WhatFutures: Designing Large-Scale Engagements on WhatsApp
2019 – 2019 CHI Conference on Human Factors in Computing Systems
Open 10.1145/3290605.3300389